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Age of Wulin Preview, Gameplay Impressive, Graphics Mediocre

Sara Lau
Sep 9,2011  08:09 by

What would think about if we are talking about an Asian Free to play MMORPG? Perhaps “Grinder”, “ugly” and “Pseudo-innovation”? We, like most of you there, are never immune from prejudice, but a little bit surprised of Chinese MMORPG Age of Wulin.


Age of Wulin is a free martial arts MMORPG that takes place in the Chinese middle age. The game is being developed by Snail Game Studio and will be distributed in Europe by Gala Networks on the gPotato gaming portal. It has been developed since 3 years ago. Chinese folks have already launched the internal beta months ago, and the official beta will be launched in October (after Chinese national day).

The European version is expected to launch in 2012, a prolonged wait, but it is worth indeed!

According to an industry person, who prefers to be unnamed, Age of Wulin features “less grinding, more quests,” and even there has been 20K quests implemented in the current version. Though the definition of quests is open to question, still the number remains impressive. The person also said the localization is only limited to the translations, which may pose an obstacle to understand the game due to cultural difference.

But what exactly is Age of Wulin at all? As mentioned above, it is based on classic martial arts TV Series of the same name. And skills and abilities include Crouching Tiger, Hidden Dragon and the like.

There are no fantasy elements like RIFT and WOW, instead, you can throw a punch using your inner peace (Remember in Kungfu Panda?). Whether a player is running up against walls, double jumping in the air or floating on water – everything looks smooth and well-integrated into the normal range of motion from sequences. However, we did not have a real picture as to whether this integration works well in combat.

Another important feature is that there are no classes or levels, but you can learn Skills. After you have enough skills and experience, you can become a KungFu master or a school leader. A large amount of these teachers can form a school. The school, however, has plenty of certain attitudes (good, neutral, chaotic) and also determines what skills you can learn. Within a school, you have the opportunity to rise in rank and theoretically even be the leader.

Fickleness, that is not a good attitude, but it could emerge in your heart at any time. In theory it would be possible to overcome this using other fighting styles, but this would take an enormous amount of time. Anyway, the skills that you learn in school are far from being the best, instead, you will have to seek more teachers with different school believes.

Even you could meet an old beggar, mysterious NPC in Age of Wulin. After you’ve donated plenty of coins to him, he may teach you some excellent skills as he may be a hidden kung-fu master. Granted, this all sounds great, but raises some concerns whether the real game is doing like this? All of information are not from our experience, but from the inside persons.

Like most of MMORPGs, Age of Wulin has classical instances, in one of which more than 40 participants could form a team to raid in the same map at the same time.

With respect to the PVP, I should say the school can be considered as an agent for PvP though, and the fight is possible at any time, so much so that everyone can attack everyone. Should you, however, kill other players for no reason, you will get trouble with the guards very quickly. With diversified skills leaned, you can also perform combos.

For those who love conquering empires or castles, Age of Wulin also lets players take control of more 32 guild castles as long as they are powerful enough. After you conquer the castle, you can upgrade and make it useful of building a guild shop or a gym.

The defense strength is of course improvable. In the war room, for example, you are allowed to hire NPC mercenaries. Should they succeed in taking an enemy fortress in a guild, their development status is reset.

There are also some class-producing activities such as the blacksmith or the poisoner. But beyond that, there are also doctor, musician, chess player, beggar and many more. The chess player must e.g. really play chess to improve his skills. All these non-manufacturing jobs but have their meaning. The chess player is a great strategist and can therefore start a tactic in the group (probably a kind of buff). The calligrapher has, however, the ability to copy skill books. There are even fortune-tellers, and they can give other players “wisdom” to learn certain skills with their prophecies.
Items aren’t the most important things in the game, because both the skills and players themselves will have much more influence on victory.


Yes, I admit that Age of Wulin do separate way like Most of MMORPGs, and Snail Games seems to inject more fresh ideas rather than the stereotypes in the presentation of Age of Wulin.

The animations of the special moves look impressive and well-made integrated into the general flow. Even the system around the schools, NPCs and professions easily stand out from the standard MMOs.

In short, if you wanna try a unique MMO, yet ignore of the graphics (The graphics are not breathtaking, but nice and atmospheric.), Age of Wulin may be a new try in 2012.

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