- Release Date: 2011/09
- Publisher: 6Waves
- Developer: 6Waves
- Genre: Simulation, Social
- Screenshots :
Airport City is a Facebook social game that combines city building and airport management. You have a small airport and a city that will supply everything your airport needs: passengers, fuel, money for development, and so on.
Over time your airport will develop and improve. Movie stars, sportsmen and all kinds of important people will com to visit, adding to your city’s prosperity. Maybe one day it will host an Ice Hockey World Championship or even the Olympics?
Building the airport of your dreams takes a lot of efforts. More specifically, you need more money to expand your current territory. Note that available territory is divided into 2 parts. The part is reserved for city buildings; the bottom part is reserved for airport buildings.
You can only construct buildings of the appropriate type in each part. When you run out of available room, you will be able to expand your territory by buying items or waiting for coin return.
With a feature of combining Skyrama and Cityville, yet without sound/music, Airport City has lots of bugs at this time. And even terminal upgrade didn’t save. Some people get kicked out of full screen flying guest planes, complaining the game takes too long to earn money and the extra land is extremely expensive. All of limitations or restrictions on player’s fast building serve the future purchase of upgrades and expansion.
Airport City is a new Facebook management game by 6waves developer recently. In this game, you will have chance to take the role as the manager of an airport; meanwhile, you also run the city, which generates revenues for the construction of the airport and also get passengers for your flights.
Although combining an airport management game with city-building elements seems to be a twist, in term of the core gameplay, Airport City actually doesn’t quite distinguish itself from the rest simulation games on Facebook.
You place commercial buildings and residential houses in order to earn money and population for you. Road also need to be built adjacent to each building so that it can work. However, road does not actually need to connect to anything else. So you don’t need to do in the same way that you do in Rollercoast Mania, in which you have to place the queue line path to link a ride with the footpath. Unlike most other city building games, you don’t have any “energy” points or the similar constriction to deal with in this game. This means that you can collect revenues from any number of buildings and you don’t need to worry about the consumption of energy by each click. Sometimes you will get bonus earnings if you can click on those dropped items fast enough to keep the bonus gauge going.
“Oil” is a precious item in the game. Depending on the distance of flight, it consumes different amount of oil, takes different time to complete and earns you more and less coins and experience points. Of course, you need to fill your airplane with passengers, build a hanger to deploy each of your airplane. Each flight needs to land, unload, reload and then take off again, so you need to take just a minute or two to do some simple clicks. Sometimes you will be prompted from the air traffic control tower to accept a transit flight landing on your runway, which costs you some oils but no passengers, and earns you a few coins and experiences as well. Doing quests is the last but the quickest way to gain experiences and if you do not know what to do next, you’d better check with the quest list to complete them. You can progress very fast in the early stage of the game in this way.
But the trouble emerges when you will have to buy a certain business building just to complete the tutorials. And like any other Facebook city simulation games, it’s very expensive; and then you will need premium items which are either gifted by your friends or by forking out Facebook credit in order to complete it. You do not have other choices and you are never given any prompts as to which “special” items are needed until you proceed to the final stage. Likewise, you will soon need to buy an empty land plot to expand your city. It’s also expensive. Actually, if you play a bit longer, you will find that almost every quest requires you paying real world money either for special item or to bypass the long waiting hours.
Airport City has its ups and downs: the art design is satisfactory and the air traffic radio sound is nice and you are provided with a great amount of jobs to do in order to popularize your city; but the outcome largely depends on how much you love this game and how much cash you are willing to throw in; alternatively, if you have some active Facebook friends who are willing to follow you and lend you a hand, it will also be O.K, otherwise, just pass the game.
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