Botkin’s Hidden Cove
- Release Date: May 2012
- Publisher: Playdomt
- Developer: Playdomt
- Genre: Adventure
Botkin’s Hidden Cove is a Facebook-based adventure game where your goal is to construct your island houses and defeat the Evil Witch Doctor and rescue the innocent jungle critters.
I wouldn’t create Botkin’s Hidden Cove if I were Playdom. Botkin’s Hidden Cove employs exactly the same gameplay as Disney’s Ghosts of Mistwood does but turns out to be a total disappointment.
On an island, Botkin (there is also a Botkin in Disney’s Ghosts of Mistwood who is a cursed Gypsy and supplies the protagonist with a crystal ball for remote connection) and his Jungle Critter Friends are all captured by the Evil Witch Doctor, who is going to sacrifice them to become a god.
And here is what you can do: clear the fog area little by little, discover trapped animals one by one, please them, and make them join your team and run errands for you. Yeah, pretty much the same as in Disney’s Ghosts of Mistwood. But these two are different to some extent. In the Mistwood, once rescued, people are ready to help right away but in Botkin’s Hidden Cove, animals rescued are not grateful to any degree. They just feel insecure and wanna leave. So you have to build this structure, purchase that stuff, and increase the Town Score to make them happy and willing to help. I kind of think I am a disturbed person who asks for trouble myself all the time.
In this game, machetes are the materials for clearing the fog and one machete is consumed every time you explore the foggy land, or to be specific, expand your active area. But those things don’t come easy. Only a few could be obtained from the outset and one or two each time you achieve a new level. Since each level takes a lot of time to complete, I’ve never had enough machetes and couldn’t progress any more after reaching level 4.
The exploration tool is an absolute issue but construction materials and assistance can also cause problems. Some of those structures those animals ask me to build need bamboo, rocks or even paints. If bamboos and paints are understandably unavailable otherwise, how could I take it when I remove stones and obtain only experience and woods? Even when the materials are gathered, you need to staff the structures you have just built to complete it. I did resort to my friends the first time but when I found the Fruit Stand needs six employees (including two so-called Fruit Smellers, only God knows what they are employed for), I knew I could hardly make any major progress anymore.
In Botkin’s Hidden Cove, processes can be accelerated in two ways: by using food you harvest from the crops or by spending gold bars, the in-game currency. And I turn into a farmer now, planting, watering and harvesting strawberries repeatedly to gain experience and speed up processes so as to level up to get the next one or two machetes.
It wouldn’t be fair to neglect the merits of this game though. The animal characters, helping or not, could easily make you smile or irritated with their cuddly body movements. Whenever you place a decoration on the land, the free characters would rush there and have the first look. And the structures and decorations look splendid – as long as you complete them – and you could really create a beautiful place, if not the whole island, as you wish.
You may be also interested in Playdom’s other Social games:
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