- Release Date: 02/282012
- Publisher: Infernum
- Developer: EXE Games
- Genre: Sandbox, Shooter
Have you ever thought of laboriously creating a dreamland with your own hands and having an amazing experience of “pleasant misery”? The forthcoming sandbox-shooter Brick Force is expected to satisfy your ambition to be a both creator and conqueror in the virtual world.
Released by Berlin-based Infernum in collaboration with Korean producer EXE, Brick Force boosts a theme on “Build, Share and Play”, which lays a fundamentally casual and relaxed keynote of the whole game. In the first place, you are supposed to devote all your time and energy to the construction of your own realm. In this process, the sandbox-shooter is designed to be your right hand! Although the tactics are probably easy to follow and the building work proceeds in a much too prescribed way, you still would not feel tiresome, as each particular gesture and behavior of your lovely hero will bring you much fun.
Then, you will be astonished that a rather complex environment is created merely through this brick-by-brick way. Well, your “headquarters”, together with the buildings of other players, constitutes a mutual background that will be shared by all the participants.
Since everything is ready, just start your fast-paced hunts against your opponents right now! Make sure that you are fully aware of the danger, as this is a battlefield where soldiers are equipped with real guns and bullets. However, don’t push your charmingly naïve hero too much, as your vital aim is to relax.
Brick Force is a world of controllable bricks, normal bricks like Green, brown, grey bricks or special bricks like crystal, bright-colored or even shining, and stripped ones. Advanced maps contain lights, tables, benches, steel structure, hollow-out walls, route signs, and tires to make a truck. The bricks can be formed to a black-white face or letters to read ”love”. Just like square can form numbers from 0 to 9, you use bricks to create more than imaginable. Even the character is block-headed, though capable of multiple facial expression and body language. Actually, they can faint before fall down, and tremble for laughing at your silly loss.
All possible sorts of protective equipments for your head and shield clothing for your body are available from shop. You are suggested to try all weapons to figure out your favorite. Purchase is easy, no shortage of cash and supply up to now. But the colorful clothing eliminates the chance to define an enemy by color. Currently the only offered hint to tell teammates from enemy is the name on their head. Hiding the name of your ally may help a little.
So the battlefield that sees you fight is not designed by profession or of any historical origin. They may be the result of a morning’s random shooting by any player. A vast square is offered by the game to base your building up to 100 meters high, or 100 meters deep if you will. Left click to shoot out bricks and right click to remove them. Before starting your own, visit others. Map-editing rooms can be open to helpers, as the vast square means a huge project. To find yourself a not-so-bad architect is elevating, but not so surprising. With brick force, I realized how Europeans are gifted in making structures. If you entered more map-developing rooms, you can feel how prepared and thoughtful most of the amateur architects can be. In fact, such free building can be a childhood fancy of any of them. By building the map, they plot traps, barriers, twists to irritate the killers; they offer corridors, windows, gates, roofs, stairs to let victims appear. Meanwhile, all the involved fighters can be a highly civilized architect back at their own base. This is how, seldom seen in previous games that, winners and losers are equal; designers and warriors are equal; the focus of all gamers falls on the excellence degree of maps. When they get fed up with a map, they leave the room to seek a new one, or back home to build their own.
There are different battle modes. Team battle is the hottest one. You look each region for the opening rooms waiting you to join. Gamers try to balance the team size by “changing team” to the weaker one. Once started (I didn’t notice if the timer can be reset manually), a team battle can be 10 of 3-minute rounds; a survival battle can be 10 of one-minute rounds; a blast mode can be, well, I am too nervous to notice it. Blast mode features a tall castle looking down upon you from the far side, it’s a long enough distance for your wooden body to become honeycomb, before you reach the enemy’s tower. Yes, you can stay at your own tower, operating the multiple-point cannon towards the enemy. It’s more about technology and supply than human strategy.
The gameplay, half combat, half building arenas to watch such combat, has absorbed a large audience to try. Maybe this is the long-dreamt experience of these shooter fans and architecture talents. And this shooter game seems confident in the cleverness of its fans—only a simplest tutorial and basic control system is given. Many more functions such as laying, removing, overlapping, or sticking out the bricks are to be found out by instinct. And it takes time for newbies to learn to jump, climb as well as to keep crosshair level with an excellent mouse control. In fact, judging from the scores of each member, there are a remarkable portion of newbies among the fighters. Chatting keys are not easy to validate amid battles or map-editing. The only solution to such confusions is the endless chances of swift revival. If you are risky enough to enter a shooter game, melt all difficulties away with your killing passion.
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