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Chronicles of Merlin Preview: Rift in Time
Sep 7,2011 05:09 by Sara Lau2
KoramGame spend all of their time building browser game copycat based on the Ready-made program Three Kingdoms Online, in hopes of maximizing their profits. Chronicles of Merlin is one of them that features prominently in building empire, flash-based fighting, equipment crafting and data analysis, which has been seen in all of their games.
Best friends Woodrow and Aiden spend all of their free time building MAD MAX-inspired flamethrowers and cars in preparation for a global apocalypse. But when Woodrow meets a charismatic young woman and falls hard in love, he and Aiden quickly integrate into a new group of friends, setting off on a journey of love and hate, betrayal, infidelity and extreme violence more devastating and fiery than any of their apocalyptic fantasies.
Well, the first image is this elf-eared little character in a huge pasture, which feels at ease. Then picking the hero or heroine for the game, I just find my first question: there’s no music / sound! I thought something might be wrong with my headset, but it turns out later that it DOES have music. Right after picking the hero, you’re left with four castles on the interface, and perhaps because I didn’t pay much attention to what the elf said on the screen and there’re no arrows or other directive signs, so I didn’t know what to do but click one of the castles.
And a battle began without a reason, which surprised me at first. It’s the battle when the music finally showed up. However, I might not like the visual effects of the battle, cuz it’s obviously not been designed with much affection. The whole battle picture seems a little roughly made, and no sense of beauty at all.
Let’s come to the interface, normal on-line game type, but it sure did show you everything you want to see at the same time. The ongoing quests are listed very clearly on your left side, and you can see every corner of your castle. The interface is very clear, making it easier to play the game. One of the reasons is that it has no chatting panel, and all the guild or group things.
Basically, this game is also about city-building, battling, and as we all know it, city-building will involve a lot of building and upgrading, while battling involves recruiting, training, buying and upgrading the weapons, sending the troops to somewhere and fight. All of that reminds me of playing Immortal King, and Reignage, which are also inspired by the TKO Codes.
There are two backgrounds in it, the campaign (during battles) and the castle (peace time). And um… it’s a lot easier that you don’t have to worry about the fight because the fight is done automatically, you can learn the results after just a few seconds. However, what’s a little different from other games of its type is that the hero is needed to be trained as well, and to be more detailed, the training time usually takes more than 2 hours. How long!
When it comes to the management of the castle, it turns to be a strategic game, involving adapting the taxes, and the residence, etc. During the tutorial, I found another interface, which was the region interface, well I think it’s kinda a community where you can communicate and visit other players with or without the same region as yours. And it’s here in the region interface you can see the chatting panel… familiar? Haha, it suddenly seems so much closer to me. All in all, your job is to manage your own castle, attack others sometimes and protect yours as well.
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