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Clash of the Dragons
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Clash of the Dragons

Release Date:  2012
Publisher:  5th Planet Games
Developer:  5th Planet Games
Genre:  Online TCG
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Clash of the Dragons is a free browser-based trading card game, which brings a good opportunity for those trading card games lovers who are not able to find an active group to play with in the real world.

Review:

Clash of the Dragons seems to be the first card game that borrows tons of traditional RPG elements. Upon entering the game, you will be prompted to create your avatar; then you are able to freely travel across the map and spend a certain amount of energy to fight against different monsters. Winning a battle grants you loots, experiences and other rewards.

Once you enter into the battle for the first time, you need to take quite a bit of time to familiarize yourself with combat interface and dialogue boxes with different options. In Clash of the Dragons, in stead of having the popularized hit points system, the number of cards you have in your deck determines your health. So, when damage is dealt, you have to discard as many cards as the damage being taken from the top of the deck. And the game ends when you cannot draw a card. Clash of the Dragons is relatively easy to pick up and play compared with other trading card games. There are only two number displayed on each card. The top left determines the amount of damages the card will deal, while the top right one is the defense point, which will be subtracted from the amount of damages done by your opponent. Besides, your hero’s basic attributes also confer bonuses to attack and defense value. There are four class available and each one has their own primarily attribute, which determines what kind of attack will be optimal. For example, although a spellcaster can also use melee or ranged attack; however, with high “Intelligence” points granting the damage bonus equal to the value, spellcaster would be effective at dealing a much greater amount of damage when you play a magic card. Also, as a high “Wisdom” character, spellcaster will be taken less damage when while withstanding magic attack.

Battles become slightly a bit complicated and unpredictable by the introduction of buff and healing cards. Buffs can give you some sorts of status enhancement such as granting chance of inflicting critical attack, or splitting half of the damage taken. And the healing cards enable you to revive discarded cards. The number of cards you can pull out from your depletion pile equals to the Power of the healing card.

As a typical trading card game, Clash of the Dragons allows players to customize the deck; keeping too many melee and ranged attack cards in deck is meaningless when you play as a spellcaster. You can either purchase card packs coming with assortment of 5 random cards with coins or premium currency, or craft a specific one by using cards that appear to be useless in your deck, however, it seems that acquiring enough cards and crafting ingredients take a long time.

Besides the deck customization, there are a lot of things to do while you are outside battles. Skill points can be spent in a wide range of optional abilities to benefit players – from increasing the maximum deck size to increasing the number of NPC’s which can be placed in one deck. Moreover, once you have accumulated enough points, you can unlock your second class, which giving you the possibility to toggle between those classes when you face-off against enemies of different powers.

Will Clash of the Dragons have long term staying power to battle others like Magic: The Gathering, Carte Online? From my own point of view, it’s highly unlikely because a new game with simplistic mechanisms is still far from matching those traditional ones which feature a complete set of strategic gameplay. But as for me, I am really enjoying the extraordinary RPG system that the game uses. It is really an interesting blend, and feels unique.

3 Comments on Clash of the Dragons

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  1. a smart guy says:

    The only things he did not like were the crafting system (which is still in beta) and the gameplay. The crafting system continues to be tweaked and it still needs some work, but it works somewhat well. The gameplay is simple, but it is highly addictive. This reviewer, while intitled to his opinion, rated this game lower than it should have been due to his own addiction to other card games. I give Clash of the Dragons 9/10, only because of a few bugs, which is acceptable since it is still in beta.

  2. Anonymous says:

    This is the one game I've played where the devs are always present on the forums to deal with any game bugs or look over players' suggestions on improving the game. And new features come out weekly. The only peeves I have with COTD is that it's expensive to become a competitive player, and some highly useful cards were only availabe to early players and are currently unobtainable.

  3. Disgruntled Gamer says:

    Played for 8 or 9 months, but finally got too sick of money grabs. PvP outside of drafting is a joke, requiring a player to spend hundreds to be competitive even at the mid range level. This review needs to be revisited. For the (Actual) price, Clash brings very little to the table once the novelty of it's mechanics wears thin.

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