- Release Date: 2011/11/21
- Publisher: Heroic Era
- Developer: Heroic Era
- Genre: Strategy
Crown Quest (Now reborn as EpicX) is a flash-strategy game developed by Heroic Era, or Feng Investment. The game is a reborn version of Evony, Senatry or Caesary (Call of Roma) where you still build your Roman Empire, train troops and fight enemies.
Crown Quest takes on a lot from Evony as the developers were part of the Evony team and doing some technical works for Evony. According to a case involved between Evony INC. and Heroic Era, Lu YuanFeng had full privileges to access all codes of Evony, and he later took advantage of the source codes and launched Caesary (Now Call of Roma).
By adding a few more of what Batheo is characterized by, the folks at CrownQuest.us obviously attempt to combine something that has been proven successful years ago. But does it conform to the current online gaming trend? or How good could it be with those mixed stuff?
Crown Quest has no identity of its own in the strategy genre. Almost every design in it can be found in previous games of this kind, no matter whether it is the interfaces of City and Conquer, building types and styles, turn-based combat, season’s influence on attribute and rate or a series of cool-down time. Crown Quest is just a copycat that is by no means recognizable among strategy simulations.
As usual, we create our first hero, choosing one from four characters for each gender. No customization is available; anyway, in-game characters are all static, displaying little animation. Like most games, each hero has its own statistics including Nor atk, S.P. atk and Dis atk and specific Skills and Arms, such as the flexible and agile Legionary Cavalry of Marcus as well as resistant and powerful War Elephants of Eliza. Yet don’t expect much from these designs, for their appeals stop at the textural level with not many effects in the gameplay.
The entire gameplay is around City and Conquer. Predictably, building and combating comprise the bulk of the core gameplay. In fact, the whole quest line rolls out, alternating between these two interfaces. Directly speaking, there is almost nothing else to attend to. And being text-based, all can be summed as clicking and watching.
To build is to grind. We can only build two structures at a time, have to wait for its completion and then resume construction only after the cool-down time is counted down. Building types and functions stay in the commonplace scope, covering Government as base, cottage to inhabit citizens so as to levy taxes, and military facilities to recruit, train or equip items, etc.
To fight brings about no greater fun. In the battleground (shabbily designed in graphics), we only see turn-based combat automatically take place, with the size of army reduced in every round in each side. It is typical strategy fighting scenario that gives us no control. What we can control about the fight lies in the military maneuver before sending army into war: upgrade hero levels, enhance the equipment and come up with the best combination of army units, etc. That’s so-called Strategy, yet it is only available when we level up high enough to have many at disposal.
Generally speaking, the core play, building and combating, is just a replica of another strategy game titled Chronicles of Merlin. Similar to that game, it imposes cool-down time on building teams and military army and sets heroes’ level under the constraint of that of a certain building. Combat goes on from one outpost to another, with increasing difficulty and higher requirements. Moreover, various setups such as Impose of taxes, Permit consumption for every attack and weapon enhancement and equipment pattern are all identical in Chronicles of Merlin. Nuance is just nominal: it is the City Hall in Chronicles of Merlin that sets limits to other constructions and heroes, while Crown Quest has it changed into Government.
Not only is the core gameplay, the lesser part of Crown Quest doesn’t have any feature to set itself apart. 2D graphics is poorly polished: it looks like a lot of games such as Grepolis and Immortal of King with several screenshots exactly resembling those of the latter. And background music? There is simply none of it. Harshly but honestly speaking, Crown Quest is a potboiler.
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