- Release Date: 2011/11
- Publisher: Q1 Online
- Developer: Q1 Online
- Genre: RPG, MMO
- Screenshots :
Dragon Eternity is a browser-based fantasy MMORPG created by Q1 Online. The game allows players to do quests, slay monsters and villains, and shuttle back and forth on the different maps.
According to the developer, Dragon Eternity has been developed for 18 months, and the open beta was launched in November 15, 2011. Currently, it can be played via browsers like Firefox, Google Chrome and IE, but the official statement also said there will be a client to be released in the future for quick loading and better performance.
Dragon Eternity doesn’t play the way as I expected. With dragon in the title as a bite, the game doesn’t get us a dragon fighting by side in battles until Lv. 16. To set the dragon aside, the game still fails to live up to my expectation in its core mechanics.
It starts with a simple selection of sides, Vaalor or Sadar, and then the character is done after choosing the gender. Directly into the game, we are led by a small fire dragon to know basic formula of combat and relevant setups such as the function of XP, Currency, Shop and Health, etc.
The game is basically quest-driven. All quests in general seem seldom divergent from the following activities: to transverse among different scenes (or maps), slay monsters or enemies, talk to an NPC, buy and equip items to character, and participate in team combat against other players in Arena of Honor, etc. Quests are text-based, tagged by quite a lot of description left unread. Anyway, the Follow Target mode will lead us to where we should ahead to, and meanwhile the target is always marked by the crossed swords overhead. Personally, I think the talking-to-NPC task is nothing but a waste of time, although combat-oriented missions are in fact not much better than that either.
The bulk of the quest system is slaying, slaying a certain number of Murderers, Tkhiss, Grohl, Deserters. We can perfectly ignore the name, for they are either monsters or NPC characters in essence. And the combat is all the same: two sides take turns to attack, health drops under every assault, and game over with the death of one side. Although we can choose the fighting mode (either 25%+ defense or 25%+ attack) as well as the optional usage of potion (to restore health to a degree) and magic spells (if they are unlocked), the combat is in practice out of player’s control. No matter which mode I choose, the fighting character acts randomly to inflict damage with willful power, to dodge and to block occasionally. It’s also true to the opposing rivals. Yet we still have to click a mode when it’s our turn to attack. That’s what really annoys me: I had to click to choose fighting mode, but my choice made no sense in combat. So why not make it auto-combat directly?
While reaching Lv. 4, lots of contents are unlocked, including magic spell to facilitate combat, trading, auction and reputation system, and access to Arena of Honor. But the quest line seems no different from the prior when these contents are not offered. We still have to Catch Taldon the Recruit (just another NPC), bring message to whomever, and slay spitting Tkhiss of a certain number. And don’t expect much from the arena-based PvP, which is similar to combat against NPCs. Entering the team combat against real-players with four members in each side, I was disappointed to find the combat scene still displays my character and another opponents, almost identical to the previous combat. Similarly, I didn’t know why I lost or won. So what’s the point of fighting a fight you have no control of?
As mentioned, the dragon just doesn’t come into play until Lv. 16, after we pass six trials of Elder Dragons and collect all six parts of Amulet of Melding. Currently in Lv. 5, I already lost interests because of its repetitive and boring gameplay. I would not waste more time in it just to engage in a combat that involves dragon but still looks the same.
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