Dragons of Atlantis
- Release Date: 2010
- Publisher: Kabam
- Developer: Kabam
- Genre: Strategy
The continent of Atlantis is submerging into the bottom of the ocean, and its civilization must be passed down continuously. You can be the glorious successor who can shape the future of the civilization. Yet the crown is made of thorns and for the only survivor of the warfare. If you are ready, the door of Atlantis is already open.
Dragon of Atlantis? Surely there will be dragon’s play in the strategy game. If you decide to give a shot to the game because of the dragons like I did, I have to first make clear that you won’t get them soon enough as you expected.
To start with, we need to choose our destiny to be a Primus, Solerian, Amazon or Zolmec, the four tribes of atlantis that must battle one another to inherit the future of all humankind for survival. According to the lead-in NPC, the key to winning the war is the dragons. Yet where we need to do first is invariably to build a mighty city.
Tutorial stops abruptly after leading us to build couples of structures in City and Field. After that, quests serve as guidance of building queue. Tasks are many but progression is slow, for we are only allowed to build one building at a time, which is compounded by the long time required for each. After several hours’ play, the city still looks empty with large patches of land vacant for later-coming constructions. And unlike lots of strategy games like Empire Rising and The Golden Age, the game doesn’t have a coherent story-driven quest line to move forward the whole building part. Not that we want the monotonous descriptions usually left unread. But the quests in the game are at random. For instance, early at Lv. 2, I was able to upgrade the Dragon’s Keep to have an egg there for no reason, and then simply waited for long before I finally could have it hatched.
As the city grows with buildings stably (though slowly) built and upgraded, the game becomes more engaging with diversified activities to join. We can adjust the tax rate for more gold yet keep it under control so as to avoid the slump of population happiness, and we need to train troops and appoint generals in the Office’s Quarter at the cost of 20-gold’s salary per hour to lead an attack, for instance.
Besides the domestic activities to attend to, exploration of the outside world is a must. Entering the world map, we can seize different regions to get corresponding bonuses, such as 40% more lumber production by occupying the Forest, 35% more food production from conquered Savanna or Lake, and more resources collectable after outposts built on Plains, etc.
Still no dragons, huh? They really come late in the game. The Dragon’s Keep in the city is where the creature is hatched and raised. The higher of the Keep’s level, the stronger of the dragon. Five types of dragon are offered, each bestowed with specific attributes in terms of life, speed, defense, melee and range. And we have to find or buy the four pieces of armor outfitting the basic Great Dragon so as to touch upon its aerial combat training.
Great Dragon is the main defense power for the city as well as the outpost. Since there are also Water Dragon, Stone Dragon, Fire Dragon and Wind Dragon in the game, I am not sure whether they could be taken into frontline as an attacking force as well. And during several days’ play, I kept expectation for more dragon play in mind, but didn’t see much to come. Perhaps I didn’t play long enough, or the game doesn’t give enough play to dragon in fact. Additional dragon eggs and armor pieces are not easily gained that we may chance upon one during attacks, but the surer and quicker way is through purchase from shops. Moreover, it seems that we need to hatch a certain type of dragon eggs so as to unlock more outposts.
In-game shop provides 7 types of items to facilitate the gameplay, covering resource production, population increase, dragon boost and so on. While general designs such as resources, speed-up packages as well as various Nanao (to increase production rate or transport resources from outpost to man city) comprise the basic supplies, there are also quite a lot of dragon-related items, such as different kinds of dragon egg, a full set of dragon armor, purple bones to increase dragons defenses, and Ark of Flames chest containing a fire dragon egg, four pieces of fire armor and three completion grants, etc. To enrich the gamplay, we can also buy various Curses here to impede attackers’ resource production rate by 25% for 24 hours, such as sending locust horde to lower food production or placing infestation of worms to decrease lumber growth.
Dragons of Atlantis would have slided into oblivion due to the similarity of its city-building and strategy elements to most games of this genre had it not lifted itself a little up by its inclusion of Dragon’s play in it. At the core, it plays like Kingdoms of Camelot a lot. Already mark itself with a distinct Dragon feature, why not give it more play so as to finally set itself apart from the fatal resemblance?
Dragons of Atlantis published by Kabam (Samurai Dynasty and Global Warfare) for Facebook is a fantasy browser-based MMORPG that blends empire building, real-time strategy and social interaction together. It is set in a mythical background where players need to choose one from four ancient tribes known as the Solerians, Amazons, Zolmecs and Primus. Such a choice, nevertheless, would not influence much on the core gameplay such as which city to destroy or with whom to ally, etc.
With empire building as an important element, this game provides the typical quests system to guide players to collect resources and expand their empires in sequence. As usual, resources include four basic types, namely food, stone, mental and wood, which can be produced in fields outside the city, stored in vaults, and stolen by enemies as well. Resources are accumulated to contribute to the expansion of the empire with different types conducive to specific purposes in varied missions. For instance, stones are in great demands to reinforce the city walls especially above Level 7, while food is of primary importance in supporting armies in frontline. Besides, gold in this game is equally important, since it is useful in conducting researches in Science Center, raising Great Dragon and Paying generals, etc. Similarly, gold can be gained through levying taxes from residents, purchasing at trading post, and robbing enemies. Upon resources and gold, buildings of various kinds can be unlocked to serve their purposes and military units, both realistic and fictional, can be forged to be dispatched into the ultimate war.
As indicated in the title of this game, one of the selling points should be dragon. Indeed, each player can have one dragon to defend his/her own city. However, players must start in the first place from spending resources and gold to hatch eggs in Dragon’s Keeps and upgrade their dragons gradually until maturity. Whereas defense is the major task of dragons, they can also be sent to launch attacks and raids on other players’ cities, which will of course cause vulnerability of their own guarding cities for the time being. Since the great dragon element is the magnet to a great part of players, the newly released addition of Dragon Attack by its developer will definitely make the engaged fans to stay and appeal to rookies to come.
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