- Release Date: 2011/11/24
- Publisher: Digital Chocolate
- Developer: Digital Chocolate
Let’s be frank and straight: Galaxy Life is basically a city-building simulation, but coated with multiple layers of fun to finally conjure up as a hybrid game worth a try.
Galaxy Life leaves to our hands a planet in the distant galaxy where adorable Starlings inhabit. Peaceful life is interrupted by the chaos brought about by Firebit, an evil starling born out of a rotten seed. Wars usually mark the start of a legend, and it’s no exception to the back story of Galaxy Life.
Our first mission is to set up turrets to fend away the invasion by Firebit’s evil army, which is then followed by an active attack on Firebit’s Planet. The combat is styled an easy and childlike fashion that we only see the little adorable starlings scurry around various buildings for a moment and then battle comes to an end with facilities damaged with black smokes rising from them. Typical combat scenes in Facebook games.
Yet the storyline is surprisingly well made. In the following, episodes in the form of quests go logically from one to another: some of Starlinators (the populace in the planet) sent by the Resistance to help are kidnapped by Firebit’s army in the revengeful attack, which in turn leads to the rescue mission and the Spy act. On and on, the closely knit storyline takes us into various activities alternated mainly between building and combating.
We only have two structures, e.g. Star Base and Warp Gate, on the planet. To go with the quest line, a series of buildings such as Compact House, Mine, Silo and Bank, etc. will be successively built for different services covering resource production, storage, and so on and so forth. In addition to the resource-related facilities, various types also fall into the category of Army, Defense, Turrets and Decoration. All together provides diversified play in training military units to attack and loot, adding more defensive towers to counter invasion and building entertaining structures such as swings and elastic beds for citizens to have fun.
Building takes a slow pace on the whole. At low-level, the construction time is relatively short, but free workers are also limited. With only two workers at service, there is just no way to quicken up the step. Why not hire more hands? We can’t, for we need to gather required materials such as tool case and mallet, or directly let money talk by spending Galaxy Chips (in-game premium currency) to get it done. Materials are gained via clearing all kinds of rocks, craters and plants scattered around, or visiting to help in friends’ planets. And it also requires free workers to gather them, sometimes by sheer chance. As to the quicker way of using Galaxy Chips, I only have 8 chips, a world away from the 280 chips needed to hire one worker. And I don’t want to pay for real money either. When we level up, the building rhythm doesn’t accelerate much because of the prolonged building time and more materials in demand.
In addition to building, we can also fight. Surely, to train a powerful army of various units is the first task. Again, quick pace is out of reach. We have to spend coins unlocking every unit, and the activation time is just like forever. Training takes time too, but it’s much shorter than the unlocking. Units are hard-earned but heartbreakingly vulnerable in combat: I activated and trained 10 Looters for minutes and send them out attacking Sparragon’s Planet as directed by quests, only to see, irritatingly, them eliminated in a few seconds there. It seems to me that all the time spent on training is just not paid off.
The world map contains lots of planets. As part of the storyline, we can often spy or attack planets seized by evil Firebit and Sparragon, but we can also do to other players the same military action. Besides, there are also some free planets where we can colonize or invite friends to play on it. of course, our own planets may become the hit target. If the defense is not good enough (it’s usually not good enough), we will have to consume mineral resources repairing the damaged buildings afterward. With the gameplay of Alliance on the way, we may expect more for the combat and socialization in the final version of Galaxy Life.
Finally, a few words about its other aspects. Cartoonish style is perfectly shown in its colorful graphics, delightful back music and childlike animation of lovely starlings. Little figure with big eyes, those starlings really light up the graphics with every move, toddling around, playing on the swing and hasting in work. We can even see them chat with each other during walk, when the icons like a smiling face or a nodding-off z appearing overhead.
Personally, I like almost everything (especially those animated starlings) of the game except the time-consuming and somewhat trivial building and training mechanics as well as the high frequency of reloading request. It would be great if the slow-pace is sped up.
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