Ghosts of Mistwood
- Release Date: July 2012
- Publisher: Disney
- Developer: Playdom
- Genre: Adventure
Ghosts of Mistwood is a social adventure game developed by Playdom, maker of Blackwood & Bell, Armies of Magic, Marvel: Avengers Alliance and etc. The game was firstly appearing in the Playdom’s private Forum and officially announced at E3 2012.
Set in new Orleans, the game centers on “collecting and crafting”, which can be done through player’s exploring the graphically cartoony environment.
In Ghosts of Mistwood, players are tasked to find their lost aunt in a series of kidnapping events and they are able to solve mysteries, engage in crafting potions like Stardust Potion in the workhouse and Enhanced Stardust Potion in the Medicine Wagon. Also they can clear weeds or trees in the forest, search corrupted trees and anchors, and harvest clover crops that can be used to craft other items necessary to complete quests.
For example, in order to craft the potion to earn you more lanterns, you first and foremost have to craft some vials, and then turn them into green tinctures, then craft the enhanced stardust potion (which gives 3 lanterns). Once it is crafted, it will appear in your inventory.
Upon receiving a letter from Aunt Virginia, you are asked to visit her at the family estate where some strange things have been happening lately. Once arriving at the estate gate, you have to check whether this is the right place. Kind of weird though.
Investigate those mausoleums nearby to rescue David, a ghost hunter, the Landers who look like siblings rather than a couple, and Estella, a writer and friend of Virginia. All of those characters have been summoned here to help investigate mysteries but end up being trapped. After being rescued, they would guide you through the game, be incorporated in your team and be ready to run errands for you. For example, it will be the wedding anniversary of the Landers and the husband seeks help from you to entertain his wife. In that way, the missions fall naturally and smoothly.
To back up your exploration across the woods and search for Aunt Virginia, you are going to purchase and then construct workhouses, bungalow, toolshed, carriage house, and other structures while exploring the woods and discovering existing buildings. Pay close attention to the titles when you are supposed to purchase some building because the positions of the buildings in the store change sometimes. I mistakenly purchased two extra workhouses when I should buy a bungalow. But that turns out to be a blessing somehow since as I go deeper, more and more items have to be crafted, which necessitates the simultaneous manufacture of multiple stuffs.
You start from a pretty small land, with dark fog in all directions. Click the foggy land to clear and explore the fog so as to expand accessible land and collect more resources. That expansion has nothing to do with any amount of money or gold bar unless you prefer that way. It could consume only the lantern oil that you collect from quests, crop cultivation or certain animals. Some important quest items must be collected by clearing the fog, or we can say, unlocking new area. A lantern appears as you mouse over some area, which indicates that area is not available for the time being.
The uniqueness of Disney’s Ghosts of Mistwood lies not in the stylish structures and cartoon-style figures (though those characters occasionally give steady and aggressive stares) but in its lacking in an energy system. Feed the owl and cat, chop down corrupted trees, craft items in the workhouse, remove weeds, rocks, and wild flowers, construct and repair houses, collect apples and peaches, harvest magic from the Magic Willow, or clear the fog. No matter what you do, you click the structure or target involved and one of the characters will rush to get it done. You are free to do whatever you want as long as you have free helpers still available – and of course enough resources and coins required.
Speeding up an ongoing process in Disney’s Ghosts of Mistwood is not necessarily at the price of some god bars. You can do that with the magic you obtain by planting certain crops and tending certain animals. And you are also allowed to pause some processes to finish others first.
It is easy to fall in love with Disney’s Ghosts of Mistwood. But it does go dull as time goes by. You are required to hire friends or spend money to staff some of your buildings. The owls and cat to keep in the yard are like weird puppets rather than living creatures. And the tasks occasionally involve process spanning hours after you reach level 5, making progress not as easy as you would expect. But it would be an absolute delight if you are ready to pay.
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