- Release Date: 2011/4
- Publisher: Kabam
- Developer: Kabam
- Genre: Strategy
Global Warfare is a Facebook warfare game where you can build powerful cities, form alliances and conquer the world. You need to build up your resource fields to help further your expansion Research technology to improve your resources, troops and more. Complete Missions to establish a well-balanced city and Join an Alliance and help conquer strategic resources to access powerful weapons. Win prizes now by playing Daily Air Drop! Play once a day for free, or purchase tokens to win more.
It is also available at Google Plus.
If you are a hardcore gamer who also enjoys social games on Facebook, you may relish Kabam’s new works titled Global Warfare that is acclaimed to be a Facebook game with rarely deep and complex strategic gameplay. Yet first of all, you must be willing to invest some money, which is the only shortcut to access to the engaging core of it.
Seldom have any other strategy games had such an irritating city-building grind as employed in Global Warfare. Not only are you limited to construct one single building at a time, you also suffer the extremely long wait for the completion of build or upgrade. To top it off, such time-consuming design does not happen to structures of high level, as usually do in most city-building simulation; instead, it emerges as early as in the very beginning when you start to upgrade the Headquarter from Level 1 to 2. Guess what? It takes half an hour, if not applied with accelerating items. As thus, you can assume by the rule of thumb how long it takes to proceed to the depth of innovative crafting system, strategic combat and other engaging features in it, however highly-thought they are.
Yet the coin flips to the other side, if you are a willing paying gamer who deems money is no object. You may cheer for its diversity that is shown in much more playable elements than the common strategy games normally contain.
Spared from the grinding suffering, premium players can quickly set up a large city that has various needy structures right in place for specific purposes in the downtown and four types of mines generating resources of food, oil, steel and stone in full throttle in the field. City fledged, the build of a strong army rises up to the priority, for the intense multi-player combat defines the soul of the game.
Rather than solo fight or small crossfire, Global Warfare really lives up to its own name with its large scale of guild war that involves about one hundred players to engage in battles for control of rare/key resources (including Titanium, Graphene and Uranium) and territories. Unlike the common resources, rare ones that are materials to forge key defense and weapon spawn at random locations, which all the more entails higher requirement in strategy and diplomacy among players. Characteristic with a Rock-Paper-Scissors fashion, the balanced combat makes it possible for strategists to show off their talents in deploying the right combination of infantry, armored and air units. For instance, to overrule the rival infantry troops, you’d better send out Tanks, which in turn risk fiasco if your opponents dispatch Aircrafts.
To conquer territories and terrorist camps, you can harvest and then craft resources and artifacts collected there to create in the R&D center new items that may take enemies by surprise in the combat. Moreover, if strategic resource map tiles are seized, you will be able to build special combat troops.
To put it simply, Build, Fight and Craft are the three pillars that support the great edifice of Global Warfare, whose door opens for those paying for the admission fee.
Global Warfare has taken the Old fashion feel of Kingdoms of Camelot, and Glory of Rome appealing to people who like Modernized Warfare. The makers (Kabam) really care about the players of their games. Taking the time to make patches, and fix things they only continue to expand their Massive multiplayer network.
To be honest, Global Warfare takes a lot on what Browser game Evony and Age of Empires tell and even you will have to speed a lot of money to get anywhere in the game. For example if your troops die in combat you have to spend a bit of money to heal them. You have to have energy to send your troops out with a general which may take a week to reach the target. Of course, you can spend money to boost your troops speed.
It is understandable that you need money enough to run games so that players could play the game smoothly and get new updates every week, but people only spend money on a game they like, rather than a game that they have to spend money on. The game still does have some flaws with the mechanics of the game. For example, when you are attacking a terrorist camp level 2 there are only 50 infantry. And say you send 200 infantry, 200 snipers, and 5 tanks. You will lose at least 50 infantry and 5 tanks.
It is also necessary for you to make money to hire more Chinese talents in order to copy other Chinese strategy games. But from my investigation, you are just employing the old-fashioned Three Kingdom Online codes to make your games possible. That is why you set your office in China!
It is time to innovate your ideas and create a gaming mode. Remember no originality, no success! Although some Facebook users are addictive in this game after 5 minutes, they will quit the game sooner or later once they found it nothing but a money-grabbing machine.
It is in time that you copied Samurai Dynasty using the same code. tomorrow, are you going to churn out Kung Fu Dynasty, Transformers online Kingdom, Caesar Empire ? How about my idea to create a game with the same code, yet set in different culture?
Facebook app: http://apps.facebook.com/globalwarfaregame/
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