- Release Date: May 2012
- Publisher: Goodgame Studio
- Developer: Goodgame Studio
- Genre: Strategy
Goodgame Empire is a flash-based strategy game where you role play as a lord in the medieval castle, train soldiers, build a great empire and conquer other new territories.
The simple but lovely graphics and various characters are pure delights. As expected in strategy games, you can build barracks, woodcutters, stone quarries, farmhouses, storage, dwellings, and workshops and then upgrade them. All structures, except for the farmhouses, are made of wood, forming a wooden castle. I am keenly concerned about its vulnerability but still can’t deny that it seems so pretty anyway. It is common that in strategy games or simulation games a bunch of figures appear now and then and walk idly. But that is not the case in Empire where there are these people who do go to the forest for lumbering, the farmland for harvesting and the stone quarry for mining.
Empire incorporates a very intriguing economic system. In order to recruit soldiers, you have to build dwellings for collecting taxes. But as it turns out, the coins obtained in that way are easily outnumbered by your quest rewards. You have this tax collector who offers seven options for levying the tax, each of which comes with revenues of different quantities at different prices. You can choose to select the 10 minute one which rewards you with 10 coins without any cost or you could spend 300 rubies and obtain 576 coins a day later. You have to claim the revenue once the collection is over otherwise the revenue will be lost over time. Or, just bribe the tax collector to keep all revenues no matter how late you are for claiming the revenue. Actually you can also hire overseers to supervise and enhance the efficiency of resource production and collection. For example, an overseer for food could increase the food production by 25% for 7 consecutive days.
Click the world map, click a target castle, and a red Attack button would appear. Click that Attack button, drag the units for the campaign into your desired direction and position in the formation, determine soldier number, and click attack. Your troops will march towards the destination, which sometimes may take several minutes if you haven’t got access to horses. No battle is displayed and only the battle report could inform you of the result. Once finishing a battle, the troops will automatically return to your castle.
You have two workshops in the castle: the siege workshop and the defense shop, which, as the names suggest, allow productions of tools helpful in siege and defense wars respectively, such as the scaling ladder that reduces the wall protection by defenders and the stone-throwing that increases your castle wall protection.
Only one construction slot is available and the construction and upgrade duration grows longer and longer as I progress. At first, quests come one by one and I have to occupy myself otherwise to kill the time. Spending 625 rubies for unlocking a second construction slot only makes me aware that that slot just adds the construction or upgrade in waiting list and doesn’t start it until the first project is complete.
The progression is difficult even if you ignore the long waits. More often than not I find myself without enough stones to build a new facility or to conduct an upgrade. So I built a new stone quarry after being unable to make any progress in the tasks.
Despite the long waiting and not so fascinating combat, Goodgame Empire can still be as good game that you cling to for quite a while.
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