- Release Date: 2012
- Publisher: Making Fun
- Developer: Making Fun
- Genre: Hidden Object
Hidden haunts is a hidden object game similar to any of the latest HOG works into Facebook. The major action is seeking. Supplementary content like building and decoration can be for the sake of pleasing the sad ghost. The game gives you reputation and chances to be a hero. You give the game constant attention and, fee.
To be honest, not long ago, I just thought players’ enthusiasm towards those object-click puzzle games has faded, as 3D MMO RPGs are dominating the game market. However, recently I began to notice that Facebook has sprung up a great number of hidden object puzzle games (Gardens of Time, Hidden Chronicles). As a Facebook gamer I am very amazed at how many among them are really good. Hidden Haunts is just such a worthy entry in this gaming catalog. The game was just launched a few days ago and is offering Facebook gamers a chance to experience what they can expect from a hidden object game.
This game is not beautiful in appearance; the exterior atmosphere is damp, smelly, and ill. The mansion for you to decorate is full of fog. Characters seem like copies from any cartoon, with careless eyes never looking directly into the player. Looking at the pictures of Hidden haunts, you think of a timid ghost, a rheumatoid sufferer, a deteriorating egg. But it’s totally different when you get into the scenes.
The first quest is pointing out 6 differences between two groups of painting. These paintings feature an ultimate dreariness that can appear on a human’s face and body, so that your insight can be infected with such dreariness. In fact any culture has such a phase (for decades, up to a century), as anyone born in its years are well beyond the imagination of other phases in their similarity to corpse and their belief in beauty. I mean the paintings are about such creatures. They are good at silencing the world, at least the surroundings to convince you that nothing happened to be, to do, or to see.
The second quest is sitting room. The best graphics I have ever imagined. In fact I feel guilty because I have no time to test whether it is a photo. The room is brilliant. Enough light makes people happy. The fur shawl is the first influence to make people confused whether it is a computer-assisted painting or a photo. There are few things scattered on the floor, which is common to see in many other HOG. A gem ring is worn to an antler; a berry is put on the nose tip of the deer, making its nose like a kitty. a horse shoe(U-shaped) is hung beside a wall lamp(whose supporting neck is U-shaped), making itself like the other half of the lamp. Here, let me give some example about how the scene designers tease people to let people love such teasing while hate themselves. The bat meant by the scene is a bat with its wings fully opened, so as to perfectly fit into the space between other patterns. The eyeball of god is set into the eyehole of a bull, but it doesn’t make it a bull’s eyeball, because you must have noticed they are different and they must be different. And there is a deer-shadow. It’s a real shadow, maybe formed by two hands. But the bright hole left there make you think it’s a painting of deer with bright eyes rather than a “shadow puppet”.
Cabinet is a room full of small-sized items, mostly artwork. This part is also properly difficult, by making nearby things look remote, or making independent things like accessory part of its adjacent neighbors. However, whenever you find the object, you repeat the word once: untypical. Yes, HOG won’t give the typical things that fit your impression. For example, the kungfu-man is not Bruce-lee, but a Japanese one in a dancing gesture. When it wants you to find some typical things, there are necessarily many many untypical things around to confuse you. When you are looking for a cherub, meaning a fat baby angel, there are as many as six fat babies in the scene and the smallest is one with wings-the fat cherub.
Garden is another series of funny surprises. A penny, which I deemed as a silver one, is a golden one put on the golden heart of sunflower. Such a big penny! Who can think of such a big penny as large as the sunflower? The cow, pig and goat are their small head sticking out of a wood and the ruler is of the same length with the wood. The high hat of Santa Claus is a carrot.
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