Sep 5,2011 05:09 by Sara Lau0
The book can be roughly divided into two sections. The first major section talks about the 2D programming while the second part, which is comparatively short, revolves around achieving a 3D graphical effect in your browser.
The framework of the book is also crystal-clear: at first, it centers on creating animated characters and in-game items; then it discusses how characters’ interaction and progression are achieved; and finally, the book explains the steps to program intense actions against enemies. Of course, it also incorporates detailed instructions to add background music and to create sound effects.
There is the subject X3DOM cut in the last part of the book which is still dominated by practical examples, guiding you through to create a complete game. The difference is that the game is programmed in a 3D environment this time.
All code examples can be downloaded from the author’s website, so we are spared the hassle of retyping them. All examples, except the games with sound samples, are able to run in the Firefox browser (version 6.0.1) and Opera. And according to the author, the sound samples will run on Google Chrome. He also explained that their malfunction in Firefox and Opera is due to the lack of relevant implementations.
However, the book is not recommended for beginners and green-hand programmers. The statement may not be understandable by all potential readers, but it is certainly reasonable. Of course, there are other people who own lots of programming experience. This group of audiences, however, is definitely recommended to read this book. HTML5 boasts great potential to reshape the online gaming industry, so you are advised to take a look at the book which can be bought from Amazon with around 25 Euros.
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