Marvel: Avengers Alliance
- Release Date: 0228/2012
- Publisher: Playdom
- Developer: Playdom
- Genre: Shooter
Join in the ranks of S.H.I.E.L.D., be a partner of Avengers, the most dependable and righteous assembly ever in the Marvel world, and commit yourself into the vital cause of life or death! As Marvel’s first Facebook game, Marvel Avengers Alliance is born out of joint efforts from both Marvel and social game developer Playdom, attempting to make your Facebook vibrant with dozens of Marvel heroes.
Set in the wake of “the Pulse” in which the entire galaxy was ransacked, the game centers on the city of New York. An unavoidable disaster is approaching, as the Marvel’s most formidable villains (Doom, Loki, The Red Skull, to name a few) have long been coveting Manhattan. You will play the role of a junior S.H.I.E.L.D. agent, and call in the superheroes throughout the world to tackle with the threat and protect the city.
Though developing in such a splendid storyline, Marvel Avengers Alliance follows an ordinary RPG game’s routine. At the outset of the game, you will create a character and customize it with various weapons and accessories. Then, a familiar Marvel’s world will heave in sight. The comic figures once you could only see in movies or books, such as Spiderman and Captain America, are just moving around you for real, regardless of your alliances or enemies. If you have been used to playing heroes in most other actions games, this new identity will bring you a refreshingly new experience. To be a competent convener of all heroes, an overall capacity, as well as personal charm, is required. Onerous missions and intense team-based combats are waiting ahead, and through unlocking new abilities and attack modes, the character could be further customized and faster promoted. Right now, we just look forward to its official release early this year.
Marvel: Avengers Alliance is more than a game. It can be thunder roaring and sparking electricity into the social platform–Facebook, which is home to a majority of casual games and generic action games.
Turn-based or real time? Open world or enclosed battlefield? MMORPG or single player-game with a dose of compulsory interaction? Whoever asks such things must go kiss the floor. Because all of us are talking about the team members. The marvelous team members—black widow, iron man, captain America, spider man are just the first comers into the team. Most of them (totally 30) have been your childhood heroes or lifetime heroes. Now you recruit them, train them and listen to them asking you for further instruction—hold your tears! They depend on you, the one that can ruin their legend as well as continue their legend.
As I mentioned at first, this game is a high-voltage one. The whole things begin when our earth planet is wounded by a disastrous electromagnetic wave from other galaxy, and America is being prey of a monstrous group, who are high-tech, well-organized, ambitious like elite humans and brutal, fearless like beasts and, they are no less notorious than your heroes are famous. Power armor, bioterrorist, Baron Zemo, whiplasher are just tiny threats to warm up.
However, the tutorial of MAA is one of the nicest I’ve ever got. It’s the first time I naturally focus my hope on success while putting away my fear for destruction. It’s a good start! As a senior casual game player, I begin to love MAA’s heavy destruction as well as the efficient construction and the hunting-grade killings in other genre. The quests of MAA are typed out in a proper pace, without any useless content, sometimes giving a complete meaning with incomplete sentence. When it’s time to recruit a hero, he or she appears to talk about the situation. Besides battles, heroes may be occupied by “remote operation” in “flight bay” to produce silver (cheaper currency in the game) or deployed by your organization-SHIELD. A series of conditions to keep you feeling needed and wanted are all set there, such as energy to eat up your “first aid kit”, stamina to consume your “stamina booster”, SHIELD points (for training and researching) to use up 30 gift receiving chances per day, and command point for recruiting heroes, is hard to and only to get from battles.
Unlike many such games that allow only one gift-sending for the same item and 3-5 gifts in total, MAA allows up to 30 gifts. You can receive and send 30 of the same item you badly need, with about four clicks, because one click sends about 7 items. Generous and convenient, in case that the commander of these heroes may be angry! But failures have proved that research helps little. I did 5 researches before repeating a challenge, but still lost it. Weapons are not upgradable; training button to enhance heroes is never shown unless you are experienced enough to be told to train, which makes you admire a condition requirement to reach for. The battle is super ability versus super ability, high-tech versus high-tech. if you really fancy it, invest your cash into the resources, powers, supplies.
Cash doesn’t mean you can be stupid and reckless. MAA is turn-based, only TvT in fact, since the PVP unlocked later is also your team vs. another player’s team. Your bad choice of hero and equipment may be demonstrated turn by turn until your members are all knocked out. The battle can be 2-10 minutes if you accelerate it, and more than 30 minutes is not impossible. You can’t imagine how long each battle takes when both sides are fully grown. It’s up to you to choose the right heroes according to the enemies foretold, and a rule to always keep in mind: blaster ﹤ bruiser﹤scrapper﹤infiltrator﹤tactician﹤blaster. And try your best to stick to your battlefield. When you are knocked out of the battle, inventory supplies can’t be used any more, while most of the enemies can fix their own injuries swiftly as if they can never die.
Anyway, this game is a show, a rich show of weapon types, attacking gestures, hurting styles and a new legend involving all expected or unexpected excitements needs you to write on.
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