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Neverwinter MMO to be Released in 2012
Oct 8,2011 05:10 by Sara Lau11
Cryptic Studios is making the iconic PC game Neverwinter Nights into a role-playing MMO, as announced last week to brief a late 2012 release and a meagre of detailed gameplay. And the upcoming online version is designed as a standalone game rather than a franchise of the previous Neverwinter Nights series.
Still set in the fictional Dungeons & Dragons (D&D) city of Neverwinter, MMO Neverwinter storyline starts with the aftermath of a devastating Spellplague that renders the city into ruins, on which surviving citizens are able to form factions to scramble for dominance over the land and the dead also rise up to attack their once home.
And according to Jack Emmert, the chief operating officer of Cryptic Studios in an interview, Neverwinter is going to turn out to be story-based, ‘with a very storyline throughout the game’, covering not only the background but also the following action-packed quests and progression.
Reported at IGN, five classic classes from D&D are sustained in the game for players to role-play and then set up a five-member group (with other players or NPCs) to explore the adventurous land together. Seen from the released trailer, the game boasts many a faction that is comprised by figures of skeleton, lich and dragon and so on; and it is a safe guess that an in-depth character-customization system will be concluded, as it is a typical feature of Cryptic works.
In-game adventure is not limited in the city of Neverwinter; rather new locations afield will probably be added to enrich the playable environment. With its back story based on the trilogy of the Neverwinter series, it is likely that most of the new scenes will come out of the first novel known as Gautlgrym (by R.A.Salvatore, the author of the reputed D&D) that is scheduled to release in October. Furthermore, not only are official contents of gameplay available, players can also access to the self-made locations that are created by Foundry Tool Kit, or known as Forge in short. These player-generated environments don’t have to hold tight to the tone-setting lore of the game and are made clearly marked so as not to incur confusion for players about the two modes.
It is positive that Neverwinter will turn out to be a brand new version, as stated by Jack Emmert, which not only draws upon the acclaimed PC basis but also adds in compelling features never seen before as well as interaction among players through internet.
Since Perfect World has purchased Cryptic Studios and its primary business focuses on Free to play MMOs, it is safe to conclude that Perfect World will handle the operation and development of MMO Neverwinter. Whatever, let’s watch and see how the game works next year.
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