New In Town
- Release Date: 02/06/2012
- Publisher: Digital Chocolate
- Developer: Digital Chocolate
- Genre: Social, Casual, Simulation
- Screenshots :
New In Town is a Facebook game developed by Digital Chocolate, best known for Galaxy Life and Reborn Empire. The game allows you to role play a sim character to work and study, compete with your old high school friends in 60 smart and sophisticated episodes, take a vacation, and do missions in the massive virtual world.
Among a mountain of life simulation games out there, New In Town (NIT) stands out as an elaborately-designed one, which skillfully keeps a balance between its seriousness and addictiveness.
It’s doomed to be a long journey. You come to the town penniless and unskilled in any field; you walk a long way to work and study; you are only qualified for the lowest-paying jobs; you are required to purchase pets, clothes, interior decorations to keep happy, which prevents a human from becoming a odd old creature; you’d also accumulate charisma before dating with somebody. And worse still, you run out of working days now and then, unable to do anything constructive but fool around.
The poor starting situation is always a prelude of famous success stories, where the protagonist is often gifted with a passion for learning and laboring. It is also true with NIT. The game lets you solve all the above challenges before they become the shoes that press your toes. Please allow me show you the solutions one by one while introducing you the gameplay.
New In Town works out a new time system where ten days is a “week”, 1000 time units are available for a working day, and 100 time units for each job order. That’s to say, a working day time allows you click “work” ten times if there isn’t other time-consuming matters like eating and traveling. 3 additional leisure days are added to reduce your chances of money-making, as all the facilities for working, learning and info-inquiring are closed down. You may imagine looking for a job or choosing a sport course in gym for leisure days (which sounds like weekend), but they won’t even offer a look. It means the tiniest preparation for work, study and fit-keeping must be squeezed in working days. Possibly because 600 minutes (ten hours) is still not enough for the accuracy requirement of time calculating, NIT gives 1000 units a day, from which each traveling process is accurately reduced. When you got a vehicle that can speed up your traveling by 1.5, the time units needed become 2/3. Doing different things in a building won’t cost traveling time. Visiting a friend’s home from the current building won’t either. You know why?–because the game makers cannot stand up with so much trivial calculating. For example, if there are 20 buildings in the downtown, the game will work out 380 (20×19) distances indicated by time unites.
I can definitely give you some economic advices. When there is no special request, don’t buy or buy the cheapest for anything. The game lets you eat only once per day. When the quest asks you to buy popcorn for your friend, don’t eat at the café before going to the cinema, or else the game may say: you are not hungry. If you retreat from the cinema, the game may assume that your friend pays for you, the hangout is a failure and happiness ratio is reduced. Even when the quests pop up letting you racing against your friend in buying anything, you must try your best to concentrate on your target, a well-paid job or a useful course essential for this dream job. Leave all the happiness-related things to leisure days. Work until time out even if it means you have no time to click a sofa, a fish, a plant at home to fulfill the happiness bar.
Well, the game shows the best effective info when you are looking for a job, which helps clear the confusions of blind gamers like me. Pay a special visit to “city hall” and have a look into the jobs. The job descriptions are not a line or a block of text. Instead, they are a list of nouns, followed by a tick or a cross. You can see what you are lacking at a glance. My desired job is movie critic requiring expert movie adviser:√, expert ticket seller: X, 30 intelligence: X. According to the requirement of movie critic, I changed the current $12 job for a $10 job–ticket seller; take two expensive courses that may increase my intelligence to 30. And this job gains me the first motorbike, furniture and unlocks more buildings. By the way, I hope a second-hand fair may be unlocked in the near future. I want to sell the used items, such as the sliding plate replaced by the motor.
The game contains 6 regions to work therein, hundreds of beautifully designed buildings to enter, hundreds of nice characters to develop relationships with. To unlock more buildings and other regions, consumption is the key. The game may set consumption competition quests under the name of improving your appearance, furthering romantic relationships. You cannot take your girl home before you purchase an armchair. You cannot date with the girl before a hundred days’ game involvement “hangout” with her to the cinema, pizza store, and clothes store.
There is no level-up in New In Town. Level-up is meaningless here. You experience the elevation by earning money, buying necessities, getting better jobs, acquainting more people, dating, and marring even giving birth to child. I am not sure whether disloyal romantic relationships are allowed, but homosexual dating is not forbidden, at least it is not made clear now.
The Sims social, Mafia Wars 2, Social Empire.
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