- Release Date: 2011
- Developer: Goblinworks
Role-playing fans may cheer at the announcement of Pathfinder Online, an upcoming next-generation fantasy MMORPG made under the concerted effort of Goblinworks and Paizo Publishing.
Against the fantasy setting on par with the grandeur depicted in great works like Lord of the Rings and Conan, players can expect to set off exploring many typical scenarios of this genre, ranging from the fiery desert with enigmatic pyramids of ancient Egypt to the hustling metropolis teeming with characters and legendary creatures.
While players can explore in adventure, they can also settle down, claiming a wilderness frontier and developing it into a dominant kingdom in the land. To that end, players have to compete against others for resources to build and train powerful armies to fight back any invading force; no matter it is the monster or enemy from opposing factions. The interesting part about the city-building in it lies with the changes occurring simultaneously as the settlement grows. When the kingdom develops, its surrounding also ‘upgrades’: players may chance upon monsters and resources randomly generated around, or take on story-driven adventures occasionally available.
The game boasts a robust trading system, which allows players to buy and sell whatever they want, covering self-created items, consumables and even their seized settlements. Besides trade, players can interact with one another through other channels, which may be joining small parties made up of a few members or negotiating with neighboring nations populated by thousands.
Newly released, Pathfinder Online is only known by the brief introduction put on its official website. Currently in the early phase of design, all of it stays in the conceptual level. What it will finally turn out to be remains obscure. And according to announcement, players’ feedback about the game may exert certain influence, too.
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