Pockie Ninja 2 Social
- Release Date: June, 2012
- Publisher: Ngames
- Developer: Ngames
- Genre: Arcade
Pockie Ninja 2 Social (PN2Social) is a sequel to the popular anime-inspired MMORPG, Pockie Ninja where players step into the roles of those young ninjas, who are chosen to save the world from catastrophic demon counterattack. The game is developed by Ngames, a Hangzhou-based gaming company publishing Pockie Pirates and DDTank in English-speaking regions.
The closed beta is scheduled to be launched in July 4, 2012. For those of players who are not very familiar with the Pockie Ninja, Pockie Ninja II Social is a browser-based, Facebook-exclusive tactic game featuring team-based brawler and PVP fighting. The game is based on the famous Japanese anime Naruto, but it is not officially licensed.
The new sequel keeps the same dynamic and engaging combat system but tries to add a new village building system that makes it more in-depth. Players start the game as the leaders of ninja tribes and need to build their own villages from scratch. Meanwhile, they will also need to develop economy and raise ninja armies to withstand aggressive factions.
More playable characters have been added to the new sequel, players now can choose up to 84 different adorable characters. Characters are divided into four ranks in terms of their quality: blue, purple, red and gold. The higher the character’s rank, the more statistics can be boosted when they gain new levels. Gold ninjas are very rare and can be earned through very limited ways, but they can obtain them through either the ingame shop or the new synthesis system that allows players to combine any three lower-ranked ninjas and turn them into a new Gold one.
Pockie Ninja II Social deserves its name on every account.
Like many other strategy games out there, the game combines building and battling. The home area is presented in a side-scrolling style. You are going to place the dog house, weapon house, Ninja school, Meatball Shop and Book Store, plant bamboos and trees, and put up decorations in the area. Every now and then, you may collect revenue from the structures, learn new skills, and upgrade some of the facilities to required levels. All the structures are cute and unique. For example, the meatball shop has something resembling meatballs on its roof while the dog house and the cat house look like the animals themselves rather than their homes.
You could always send the ninjas, which are very small characters with comparatively big heads, to structures such as Book Store and Stone Mine to clean or to produce. To do that, you must click one of the ninjas and then place him or her wherever they are wanted. Interestingly, after you click the characters, they look like they are in much pain or you are doing something wrong to them.
They can attend battles as well. The game includes several small worlds, each with dozens of places, or stories. You need to challenge four times in each story before you get access to the next one.
Before each battle, you are allowed to change the formation of your team where the number of team members increases as you level up. Then click Automatic Combat button and thus the battle begins. You can also choose to fight on your own at the cost of gold, which is consumed to activate the skills listed at the bottom. The battlefield consists of dozens of grids where each one of your ninjas and the enemies takes up one grid. And since I selected the automatic combat all the time, I just watched the ninjas move from this grid to that and unleash different attacks.
Pockie Ninja II Social is not only special, but also irritating sometimes. Players are constantly asked to invite friends directly by the quests. There is even a list describing what rewards you can get by inviting the specified numbers of friends. And I really hate that.
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