- Release Date: 2011/10/10
- Publisher: lolapps
- Developer: lolapps
- Genre: Social Game
Ravenskye City is an expansion of Facebook game Ravenwood Fair developed by Lolapps, the maker of Ravenwood Fair. Mostly, it feels like Zynga’s Adventure World. For example, you should cut weeds, clear obstacles collect and harvest EXP, Coins, Energy, Stone and Wood.
Ravenskye City is just like a fowl-starred fairytale, in which you land on the world of Ravenskye and take the shape of a cute bird whose airship caught in a storm. There you are to embark on the adventure journey in the company of several helpers to restore an ancient city in the sky.
Such a back story not only serves as a hook to intrigue your interests in the beginning, but also buries a main plot-line around which all following quests, be it exploring or building, are logically and coherently connected to it.
Holding tight to the city-restoration storyline, quests of great variety share certain common features, namely, humor and novelty. No matter whether it is the avatar controlled by you or the NPC playmates unlocked successively in level-up, all in-game characters are not only depicted with lovely and lively looks, but also designed with special personalities. A touch of humor usually sparks out during the quests-assigning dialogues, such as the frazzled yet plucky airship Nick in search of his wrench lost in bushes, or the botanist Annie’s refusal to a man by mentioning ‘he’s way too old for me’.
And don’t worry to get weary to the gameplay, for it is by no means repetitive or overlapping. Every quest takes you one step deeper into the story: you start to clear whatever standing in the way so as to freely walk around, then locate and restore the Wind Temple to stop the rainstorm (the right one that forces you down on this land), then go on exploring in an Awakening Stone Hunt to look for a Totem that will further provide a hint for your next move. Also, your unlocked NPC visitors will offer sort-of interludes (quests) relevant to their character design, for you to complete, such as finding for Annie Freshwort and Ginko Balboa growing in vines to make special potions to drive away pets, or retrieving from the airship debris the Manual for Nick to repair the wrecked airship which can then fly again.
Thanks to its immersive story-imbued contents, you would not even feel the boredom which is usually felt out of click-only operation in it. There are simply a lot to attend to, clicking to chop vines, break rocks, clear debris, restore ruins, harvest Skyeberries, clobber the pop-up Blight Monsters, and so on and so forth. To conduct each activity, your avatar consume Energy, one per action, and receive rewards that may be the Common such as XP, coins, wood, stone and energy, or the Surprise such as collectable cute bugs (butterfly, ladybug, caterpiller, etc), skyeberries (crème soda, compote, cobbler, etc), ancient artifacts (stone bird carving, stone lion idol, owl mask, etc) and more powerful tools (Black Choper to clear ten rocks, Kudzu Killer to down 10 vines, etc), etc. Absorbed in the diversified tasks, you may find yourself possessed by a pure keenness of moving forward, eager to find out what’s to come in the following.
To explore is to pave way for the restoration of the city, so to build is an indispensable part in it. Initially entered, the in-game world is just a dense jungle covered by seemingly endless vines, rocks, ruins and debris, which force upon you the impression of adventure and exploration (which seems afar from the restoration theme); yet you may conceive the heavyset building part immediately when you visit Muninn, an in-game avatar as a pre-set Shining Example, whose Level-16 city has already presented so terrifically different appearance, a real city full of coin-generating facilities and decorations that is hardly imaginable to be built out of the same jungle you are still in. it’s a real shining example, bringing home to you the futuristic blueprint of your growing town and making sense to all the previous exploring effort.
To build, you need cleared lands, resources, energy and sometimes extra materials required specially such as boxes of nails, coils of rope, canvas and Gustones, etc., some of which can be collected, leaving others only available by purchasing from shops for Skye Credits, or directly, for money. With what’s listed in the shop, you can undoubtedly build a boisterous and prosperous city of your own, which consists of Basic Buildings like workshop, theatre and courthouse, Decorations like statues, fountain and arch, and Farming Plot to grow coin-generating plants of Skyeberries, Goldbell and King Melons, etc.
Story-driven quests render Ravenskye City quite appealing, and the state-of-the-art graphics and top-notch sound effects make it even more so. True to the lighthearted storyline, music in it goes in match, greatly vivifying the humorous and cute behaviors of in-game avatars. It’s the same of the graphic which is depicted with a kaleidoscope style, colorful and bright.
Moreover, there is also certain animation, which is shown in avatar’s waving a hammer or axe to chop, vines and rocks diminished gradually under each hack, or dark clouds drifting in the sky to bring about rain storm, etc. Not that the animation is vivid, but rather clumsy a little bit instead. Yet the imperfect of it turns out in an amusing way: it is really funny to see your avatar not walking but kind-of floating on the ground to move around, or it may make you laugh that sometimes your avatar should carry out chopping action towards an empty land when it should turn around to hack the vines there.
All in all, Ravenskye City is really immersive, with its fascinating story-woven quests, beautiful graphics, lovely animation and sweet music. It simply has a knack to make you want more of the game. An hour in it is like a minute.
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