Rooms of Memory
- Release Date: June 20, 2012
- Publisher: 6Waves
- Developer: 6Waves
- Genre: Hidden Object Game
- Screenshots :
Rooms of Memory is a hidden object game available on Facebook. you explore the mysterious place where the professor was living. Shadows of the objects will help you in your search.
You have inherited professor Bellows manuscripts and possessions. You will find numerous items scattered around the Bellows Manor. Your destiny is to decode his diary and to learn the mysteries of the universe described there.
Alfred, the butler, will help you get settled at the Manor. First of all, you should get to professor’s study and look for the Diary. It should be somewhere in the middle of the usual mess. Once you discover the secrets of the bellows family, you will never look at the world the same way.
Mystics allow them for one mystery and everything becomes clear…
In Rooms of Memory, it all starts from a will by Professor Bellows, who has been mysteriously missing. You are to search for his notebook and then unravel all the mysteries around the Bellows Manor.
Buildings are surrounded by fog and are available for exploration only if you find the right keys to unlock them. There are only seven structures and players will have to explore each one of them over and over again.
The explorations in the same building, however, are never dull. Items change their locations each time you explore. Names or shadows of items to be found are listed as clues at the bottom. All those make the game challenging and intriguing. You may be pretty sure what stuff you are looking for but have no idea about their shapes when the clues are in names. And there are times you may find the simplest shapes causing the greatest trouble – you are looking for some rectangle stuff in a library full of books, magazines, and other things, how could you distinguish which one you are looking for exactly? Good news is that those clues in shadows are drawn from the exactly same angle as their correspondent objects. But sometimes even the clues lie. There is this tidy rectangle I was supposed to find but unable to. After I seek for help by consuming the …. It turns out the ragged cloth or paper with its half hidden behind the picture frame, is the thing I’ve been looking for, or as previous explorations have told me, the painting by Vincent Van Gogh.
It is noteworthy that during the exploration, you use this magnifier to scan the room, making it rather convenient. And in case that you would be fed up with the endless explorations in the same building, you may be delighted to enter the dark mode in which the room turns very black and dark and only the part you focus on with your magnifier is illuminated. That’s pretty thrilling and exciting.
But that’s not to say everything about Rooms of Memory is ideal. Each exploration consumes some quantity of energy points and after three or four explorations you will be in no position to explore anymore. Some items you are granted with could recover your energy to some extent but it wouldn’t be long before you run out of all those things and have to purchase or wait for refills.
Except for the large energy consumption, there’s nothing bad in Rooms of Memory, as far as I am concerned.
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