What do you expect from a MMO game? Challenging bosses? Exciting Battles? Shinning equipments? Fancy graphics? Or United guilds? Whatever anyway! You can now get satisfied in the free-to-play browser game Saga of Hero, which to be launched by China-based YipeeGame.
Over 200 servers have been opened in North America and Asia for but not limited to English speaking audiences, since its detailed gameplay guides have made it acceptable for many non-English speakers, too. At the opening, Gamers are reborn into one of the 5 races (knight, rogue, priest, ranger and mage) with no memory of their identity. They devote themselves to the fantasy land by following elders’ instructions to fight monsters and collect useful materials, until they grow mature enough to fight for individual purposes. The story is full of twists and turns, involving a multitude of helper-NPCs and enemy-NPCs, and anyone of them may help break down the mystery of your identity.
You can go to MMOGameSite to get a gift code for this game.
I like all the buildings, tiled floors, bridges, grasslands and all the NPCs in the game. They are all properly colorful but not so loudly dazzling. Even the warmth of wooden bridge, the friction from thick grasses, the pain in the swollen eyeballs of chicklars, the oily skin of bear cubs, the slaps upon your face from wings of vultures, can be all sensible. The battle music is well moderated and properly crisp. Even the opening music for elevating gamers’ spirit sounds not a bit sharp. All these factors are indispensible for a quality game to live long.
However, the images in battle are lovely and nimble, and the gameplay have been widely applauded as adventurous, cute, and exciting and so on. You can contact a series of professions and level up by satisfying their needs and following their suggestions. I am full of gratitude as it’s the most considerate game offering the best guide. The controlling keys are explained in bold one by one and pop up in battlefield interface when you possibly need it. With a click to the underlined part of the quest text, your character goes to the correct place for the correct target. But things can be different when AFK is abused or when your inventory is full.
Unfortunately, the game gives no useful suggestions on these occasions. Make sure your inventory has room for the needed collectibles or else you can harvest nothing when you feel you have killed plenty. The system says: your inventory is full. But it won’t suggest you to throw away anything or go to trade. The object you are trying to casting away may fly back to your inventory. You begin to regret having gathered these trashes, and fear to press space bar to collect the required objects in case scattered treasures may come along. Here the game doesn’t pop up a text saying: Double click to collect what you want. But I find it accidentally and I collect the quest-required objects that other gamers have earned but not yet picked up. And when I feel like destroying all these items no matter what price they cost, I abandon the basic protective equipments to make room for what the current quest requires. That’s why I am easily injured in level-20 quest and have to halt the battle to revive frequently. I don’t think I am alone in this tragedy as I have found many are consulting about getting rid of useless things in inventory in the forum. And at this point, I find the secret to discard exactly what you want to discard: to close inventory window as soon as possible and the returning object will be blocked. I wonder whether this fact must be told or be found so hard.
When your inventory is managed well, mind AFK system! AFK is helpful as it aims and fights accurately and nonstop. But if you enable it even a bit earlier than needed, it aims at whatever it sees at present, which is often the incorrect target. I once believed blindly in AFK and enjoyed listening to its aimless fighting, only to find the target is wrong! You have to disable the AFK system and click the underlined text to head for the correct place and the correct targets. At this moment, the system gives no instruction telling: wrong target! You just feel lucky when you find AFK time is not limited or charging fee.
Reviving is a funny experience. It’s sad to see the monsters lose 20 or 30 points for each hit while you lose 80 or 90. So I would stop the hopeless battle and run away to the furthest corner until the chasing monster disappears. I am glad to find that the chaser can spare me and let me revive on the spot, although it means the previous effort is wasted. To revive on the spot is much better than in town, as the process leaving and reaching the battlefield is badly time-consuming and boring. You have to stop before your HP falls to zero, or you cannot revive on spot without money. And I am not even told how to dismount my turtle when I need to sit down for reviving. Look, you need to take care of yourself and your credit card by dealing with such absences of expected reminders and suggestions.
On the battlefield, you can see other online gamers in various clothing, on various mount and with various weapons, which effectively urge you to strive for the advanced mounts, wings and skills in high levels. Each of them has their name over head. It’s easy in this game to get friend requests from other players and get your requests granted, but they drop you there helpless and continue their own level-climbing. You cannot talk in the world before reaching a certain level, and your whispers are always ignored. Although the game encourages adventurers to make as many friends as possible to survive in the land of Vidalia, it takes no measures to bring together gamers from different races and on different levels by making a match or team, which is much smaller than a guild but involving more solid commitments. In fact, when you reach a certain level, the interface shows how to attack the nearby online gamers. It’s time to help the game solve the over-density of population! You see, you make enemy more easily than friends, unless you are good enough to attract whom you defeat. I have heard that someone goes overseas to learn gaming skill from an annual champion of WoW. But is it crazy for beginners to wish for friendship in games?
At long last, I must say, Saga of Hero has been friendly to beginners and adventurous to veterans. There is no major problem to complain about and you feel no reason to retreat from such a merry-paced and considerate game. You are simply driven by the story, the extensive maps, and the instructions from elders, NPC-friends and the secret of your own identity, to the deepest of the game.
Saga of Hero, also known as Crystal Saga, is a flash-based, animate style MMORPG set in the fantasy world, the Realm of Roch, where they can explore treasure, hunt for valuable items, train pets, slay monsters and communicate with their friends. In Saga of Hero, players can be a brave Warrior, can be an elegant Elf, can be a holy Priest, can be a cool Assassin or can be a mysterious Daemon.
Players won’t feel lonely or get bored in this game. They are supposed to harvest new friendship and get companied by loyal pets and mounts. The guild organization will help them to find their comrades. Daily quests and events will encourage them to gather together to fight bosses and share their achievement. For those challengers, the dungeon system and arena system will never disappoint them. Pets either captured or purchased will perform as good fighting assistants. Besides, those cute or valiant mounts will also add fun to players’ gaming time.
Saga of Hero seems to have integrated most elements that can be seen in other MMO games like Eden Eternal, and Luvinia Online. But don’t worry. It won’t be difficult to learn. At the beginning, the embedded guides and thoughtfully designed quests will help players to get familiar step by step. An interesting thing is that when fighting with monsters, players will see monsters are kindly uttering some operational instructions. How lovely!
Launch of Saga of hero is currently under preparation. Adventure in the Realm of Roch will start soon!
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