SEVENCORE is a free mount Action MMORPG, where the technology and fantasy collide in a unique post-apocalyptic universe. The game’s closed beta is expected to appear in 2012 in Europe and offers the following features: a comprehensive guide system for riding and fighting, an engrossing storyline, PvE, PvP, mounted aerial combat, dungeons, bosses, raids, crafts, quests, and much more.
Developed by new studio Noria, helmed by industry veterans, SEVENCORE brings together narrative, extensive customisation and fusion-fantasy elements for a standout, story driven MMORPG. Gala Networks Europe has released two videos; the first one to explain SEVENCORE and the company’s unique creative partnership with Noria, which will see operator and developer working in close harmony, and a short gameplay video to give a taste of SEVENCORE’S vibrant world and distinctive gameplay design.
SEVENCORE will immerse gamers in a deep and engaging storyline that will evolve via expansions. The narrative will be distilled through quests and NPCs, and each race and faction will experience the story differently based on their own unique in-game history and culture. As they progress, players will be able to piece together the events and motives behind the game’s world history that shapes their daily gameplay, until they understand the bigger picture and ultimately become a force to change the future of SEVENCORE’s universe.
Gameplay will feature in-depth customisation of characters but has a unique emphasis on mounts, offering players the chance to ride both animal and mechanical variants. Players will engage in combat via these mounts, harnessing a range of special abilities they grant as players level up, as well as a variety of exciting options to suit the player’s personal style.
The distinctive fusion-fantasy art style will set the game apart visually from every other MMORPG. Each race and faction draws on their cultural diversity to bring unique spells, armours and weapons to players as they charge into the accelerating conflict that threatens the game’s world.
“We are excited to partner with Noria on SEVENCORE. The studio is full of very talented people, and we are working symbiotically with them to deliver an extremely rich and fun experience to the European community,” said Nicolas Pajot, COO, Gala Networks Europe. “SEVENCORE is one of the most promising projects we have ever worked on and we are certain it will be a huge amount of fun for players when it launches.”
A free to play MMORPG called SevenCore has been available in its open beta since 26th July. It is developed by Noria, a Korean based gaming company formed by the former developers of SUN2 and Kingdom of Warriors from WEBZEN. This game features unique mount system and fierce mount battles.
As is known to most MMORPG fanboys, in World of Warcraft, various mounts are provided to players, some of which are really rare or requires special achievements to unlock. And now the unique mounts in Seven Core are also driving players crazy.
Your first mount would be obtained as an egg when your character reaches level 12. It takes a bit hard work before you transform the egg into a real mount. Hatched in a magical machine, your egg would become a level bug or some other junior beasts. It will follow you in battles and fight by your side, through which it gaines EXP and grows stronger. When it has reached level 10, you now have a real mount.
Accept quests from NPCs with exclamation marks over their heads and report the results to the ones with question marks. That is familiar in MMORPGs, and SevenCore is no exception. However in the world of SevenCore, there will be a navigating arrow which guides you to the mission spot. It feels like World of Warcraft with a comprehensive plug-in, so convenient for a RPG newbie. However it is not always pointing the right direction. You can’t just follow its guide as there are landscape limits, and sometimes you don’t have to approach the spot within zero meter to start your missions.
Sometimes the keyboard will lose control of the characters, however the mouse would be still working fine. I heard that some players had come to the same situation with me. Although I failed to figure out the cause of this issue, I found a way to solve it temporarily, that is pressing Alt Tab for a few times and switch back to the game.
The combination of the user interface is simple but rather similar to that of World of Warcraft. With skill hot keys on the bottom, player conditions on the top left corner and a round mini map on the top right corner, the UI is clear and of efficiency.
There is a fury collecting mechanism in the game. Players will gain 1 fury point through each kill of the beasts or monsters. When it reaches 100 points, you will be able to cast the most powerful spell or skill. For example, the gunner would continue firing 20 times within 30 seconds, and do great damage. It is good for challenging elite parks of monsters with high HP. However, not every player will be statisfied to grind 100 other monsters before engaging in the required one. So just team up!
No global cooldown is introduced to this game. Cooldown of each skill is separated, which means you could cast multiple skills at the same time and let out massive damage immediately. It seems cool however it would be hard for players to control their mana. I believe that is why an auto potion use system is available in this game.
The artwork failed to meet my taste. Compared to Tera, Aion, Vindictus and other Korean based MMORPG games, SevenCore did an inferior work in graphics. However if taking the 2.5 GB client size into consideration, it would be acceptable.
Early hours of this game is without doubt boring, you need to upgrade your characters for better game experience. So keep on and maybe uncover some more features you are interested in.
I have just experienced a few early parts of SevenCore, and there is no reason for me to quit presently. As a result, I’d like to see more of it with you.
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