- Release Date: 2012
- Publisher: Hi-Rez Studios
- Developer: Hi-Rez Studios
It boasts DotA-styled, arena-based combat, but takes on the third-person perspective; it features traditional gameplay deprived from the real-time strategy, but adopts an unusual WASD operating model; it keeps the in-depth, fierce, challenging competition, but tinges the whole world with an aspiring bright tone. What is this paradoxically integral MMO? It is SMITE, a new game that is unveiled by Hi-Rez Studios at PAX Prime 2011 together with its award-winning Global Agenda and another new comer to the successful Tribes series.
SMITE, as mentioned, is going to turn out to be traditional and innovative at once. In terms of the general gameplay, it can be recognized to contain lots of gaming elements not unusual to DotA enthusiasts. With the DotA style at the core, contents around the session-based combat, real-time strategy as well as cooperative teamwork will be found in this world, where lanes crisscrossing the whole map connect bases that are guarded by densely erected turrets and waves of minions that are not powerful but overwhelming by sheer quantity advantage, and the jungle on both sides all the more complicate the fighting environment due to its blocking, hiding or lurking purposes.
Yet all these seemingly familiar elements will be played quite differently in that SMITE has employed a third-person perspective with the in-game camera locked at eye level. To be more specific, players will no longer to adjust viewpoint all over the map from the bird’s eye view, summing up the whole scene including activities, locations and possible intentions of teammates and enemy on the landscape.
With efforts, players have to watch out for themselves in case of enemies lurking in the back, keep vigilant eyes on the move of enemies, and ensure communications uninterrupted to stay in touch with the team. With the sight of view constrained to the eye level, players will definitely feel acute to the challenges resulted from the blocking effect that may well result from characters’ special skills such as God Ymir’s massive Wall of Ice, or the simply towering buildings and dense jungle. And meanwhile, ambush will probably play a more important part in the victory of a skirmish.
Besides the major innovation in gaming view, in-game graphics turn off the dark tones generally chosen to match the war theme, and depict a relatively bright world to put onstage the grand wars among Gods. Rich in variety, a constellation of Gods and Goddesses out of mythology of various nations are available to players to choose from, such as the Hindu Goddess of Kali vividly portrayed as a four-armed deity with each hand carrying respectively a sword, a trident, a severed head and a skull-cup or the God of Odin in Norse mythology summoning Ravens to inflict damages on the Cyclops.
And there are also Zeus, Anubis, He Bo as well as new ones added in. which role would you like to play? And what lesson are you going to teach your enemy? You can think about it before hand, since there is a period of time before its closed beta scheduled in late 2011.
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