- Release Date: 2012
- Publisher: Barbily
- Developer: Barbily Tech
Star Supremacy is a massively multiplayer war strategy browser game, adapted from the singleplayer game Light of Altair. Over the background of space exploration, intricate conflicts amongst the three major factions UEO, Altairian and Seekers re-emerge. The game contains a multitude of highly interactive gameplay, such as colony construction, territorial expansion, alliance battles, resource exploitation and equipment collection, as well as including unique research, warship design and trade route systems. Players are encouraged to express their own play styles and travel freely in the boundless universe.
2, Equipment System
3, Alliance System
4, Quest System
5, Research System
6, Ranking System
7, Trade Route System
8, Ship Assembly System
9, Battle System
10, Commander System
In order to build up your star empire, you first need a strong economy and infrastructure. Each of your colonies has a number of different building plots that allow the construction of new structures. Select empty plots to choose what you wish to build there. By using the available space efficiently, you will be rewarded with boundless resources. These resources can then be used to construct powerful fleets, which will help you on your way to universe domination!
An important aspect of your colonies is their Efficiency rating. Each building requires enough power or population to operate. Having too little power or too few colonists will lower your maximum production rates. Lack of power can be easily fixed by building or upgrading solar panels. A lack of population requires you to produce enough food and have enough space for your colonists to live in.
Open plot: The most practical plot, all your larger buildings will be built here
Rough plot: The unstable ground only lets small buildings to be constructed here.
Fuel plot: Rough ground that can also be drilled for valuable fuel.
Ore plot: Rough ground that can also be mined for important ores.
Fertile plot: Rare spaces within your colonies that allow the construction of farms.
Unstable plot: These plots cannot be built on.
Important Building Analysis:
Colony Hub: the core of your colony and home of its administration. Provides space for population and safe storage for colony resources.
Solar Panel: Provides power for all the buildings within your colony.
Colony Quarters: Provide space for your colonists and increases your population growth rate.
Farm: Only available on fertile planets. They provide the bulk of your food supply.
Mine: Your key source of ores that can be used for all manner of construction as well as refined into goods.
Drill: All your fleets will require fuel to operate effectively. Drill fuel from the correct plots using this structure.
Hydroponics: Used to produce a small amount of food when fertile ground isn’t available.
Industrial Plant: Refines ore into goods for advanced structures. You can set the level of conversion.
Store: Stores all your resources allowing you to build up strong stockpiles.
Trade Platform: Provides a place to trade goods to and from other players.
Space Port: A very important building that allows you to create trade routes to automatically ferry resources around your colonies.
Ship Yard: Allows the construction of all types of space craft for your fleets.
Base Control: A location to recruit more commanders.
Research Facility: The primary research building, and required for all research projects.
Weapon Facility: An add-on to the research facility that gives access to powerful weapons.
Engineering Facility: An add-on to the research facility that gives access to more advanced ship chassis types.
High Energy Facility: An add-on to the research facility that gives access to energy shields and devices
Commercial Center: Once your colony is large enough, you can construct a commercial centre to join an alliance. The commercial center also allows the expansion of your colony to provide more plots.
Introduction to equipment attributes:
1）Equipment name: Each piece of equipment is coloured according to its quality.
2）Equipment type: weapon, helmet, neck, chest, ornament.
3）Equipment level: the lowest level requirement to wear this equipment.
4）Basic attributes: charisma, efficiency, ingenuity, tactics, financier.
5）Special attributes: some equipment provides special bonuses to particular weapons or ship types that can prove invaluable.
6）Suit attribute: Collecting a set of equipment can greatly increase attributes.
7）Selling price: sell to the system to acquire credits
Introduction of Equipment Classification:
There are 8 empty equipment slots on each commander, including slots for weapon, helmet, neck and chest items, as well as 4 ornament slots. Ornaments can each be used in battle, and can cause damage to the target or can provide a temporary boost to your abilities.
Introduction of Equipment Quality:
Equipment is currently divided into general, excellent, epic and legend. The higher the quality, the better the equipment attributes are.
The conditions of joining or creating an alliance:
Joining an existing alliance requires you to build a Lv1 Commercial Center.
Creating your own alliance requires a Commercial Center at Lv3.
1）Increased trade route income depending on the size of the alliance.
2）Increased experience gain when defending your allies.
3）Increased energy recovery rate.
4）Boosted research rate. This factor varies depending on what your alliance allies have already researched.
The number of members within an alliance is fixed based on its level. To increase the number of members within your alliance, use a Primary Alliance Order or Advanced Alliance Order depending on the current level of your alliance.
Rights of the Alliance Leader:
The alliance leader can upgrade the alliance and kick members who do not donate to the cause.
All the alliance members can donate credits or cash for the alliance upgrade. Any member who has donated enjoys a protection period, during which they cannot be kicked.
If the alliance leader quits his alliance, the player with the largest donation will be assigned as the new alliance leader.
Players who first step into Star Supremacy can choose accept or skip the beginners’ quests, which will lead players to construct their first colony and take the initial defense and attack training. It is strongly advised for you to complete all the beginners’ quests if this is your first account. When beginners’ quests are completed, the player will acquire their beginner’s gift bag, including abundant resources and practical items. They will also have full access the quest system. The quest system of Star Supremacy includes: “Foundation Quests”, “Combat Quests”, “Resource Quests”, “Industrial Quests”, “Security Quests”, “Hero Quests”, “Daily Quests”, and “Leader Quests”.
Foundation Quests Introduction
Foundation Quests mainly includes colony infrastructure. Players can get access to more resource and item rewards by completing these quests, which can boost colony construction.
Combat Quests Introduction
Combat Quests lead to competition among players. Players capture and assault colonies by assembling and launching ships. After completing these quests, players can get access to more rewards to enhance their fighting capacity.
Resource Quests Introduction
Resource Quests are used to get access to a certain amount of resources. Players can produce them autonomously or raid resource nodes and other players’ colonies to complete it. After completing these quests, players will get access to a greater amount of resource rewards.
Industrial Quests Introduction
Industrial Quests allow players to show off their colony management skills by producing rarer resources. After completing these quests, players will get access to more industrial resource rewards.
Security Quests Introduction
Security Quests mainly involve the player defending their own, or their allies’ colonies and resource nodes. After completing these quests, the relationships between players and alliance can be solidified, and players can get access to more powerful defenses.
Hero Quests Introduction
Hero Quests are used to foster commanders. Players can complete these quests via combat, rebirth etc, and get access to more powerful commanders from the rewards.
Daily Quests Introduction
Daily Quests are also known as routine tasks. They include various quest types and players can complete them repeatedly every day. Sticking to completing daily quests will help players get access to vast resource or item rewards.
Leader Quests Introduction
Leader Quests are much more difficult. Players need to reach some specific conditions to complete them. After completing leader quests, players will get access to more uncommon rewards.
The ranking systems of Star Supremacy are divided into different sections. These include player, alliance, leader, experience, combat, and economy rankings. Players can search their own rankings quickly via the “Find Rank” function.
Players are also assigned their own rankings according to many criteria. Being able to improve your position on these tables will lead to rare bonus rewards each week.
Trade Route System
In order to generate credit for your colonies, you must create trade routes between them and resource nodes.
Condition of creating trade route:
Each trade route from a colony requires an additional level in your space port.
Requirement of creating trade route:
After capturing a resource node or assaulting an enemy colony, you can choose to dispatch a fleet to link your colony to the target. You can also create links between your own colonies to transport resources.
Function of trade route:
Trade routes to resource nodes and enemy colonies gather resources and return them to your colony.
Trade routes between your colonies can be set to transport resources to or from each colony as well as having the ability to balance the resources between the colonies. Each different resource can be allocated its own mode allowing you to organize the economy of your empire.
Ship Assembly System
You have complete control over the ship designs you choose to build and can also name your own designs. Each ship assembled is made of its chassis, weapons and modules. Remember that different weapons have strengths and weaknesses so utilize them accordingly in battle.
Classification of ship chassis:
Aircraft: The smallest of your fleet, these ships cannot travel between locations on their own and require transportation within fighter bays.
Small Ship: Including the transport and gun ship, these vessels have the best turret to cost ratios allowing for quick destruction of enemy aircraft.
Large Ship: The larger Frigates have powerful capital weapons that make short work of smaller ships.
Super Ship: The most dangerous Cruisers concentrate on heavy firepower but lack effective protection against aircraft unless carefully designed.
Examples of weapons:
Missiles: Long range allowing for the first hit. They can be shot down with the correct turrets.
Rockets: Deal very heavy damage to larger ships, but only work at short range.
Torpedo: The most powerful explosive technology. They must be manually activated as they have limited ammo available.
Lasers and Lances: Powerful energy weapons that can only be stopped with effective shielding.
Gauss Gun: Rapid fire weapons that can hit multiple small targets.
Flak Cannon: Acting less as a weapon and more for defense, they fill the skies with debris to shoot down incoming missiles.
Examples of modules:
Armor: Increase your raw defense against attacks.
Fighter Bays: The only way to allow aircraft to join your fleets. Larger chassis types can hold more aircraft per fighter bay.
Shields: Provide amazing defense against energy weapons, but are ineffective against other attacks.
Targeting Systems: Increases the effective range of your weapons allowing you to fire first.
Scramblers: Enables electronic warfare by lowering the efficiency of your enemy’s targeting systems.
Your targets for battle are the valuable resource nodes scattered across the worlds as enemy colonies. Your first colony is safe from attack at all times, but once you venture off planet be wary of who is around you!
Resource Nodes can be Raided and Captured:
Raiding: After defeating the guards, you steal a large volume of resources and return home.
Capture: After defeating the guards, your fleet remains at the node and you can create a trade route to constantly gather the resources.
Enemy Colonies can be Assaulted and Obliterated:
Assault: If you can defeat the enemy garrisons, you can establish a trade route to steal resources from the enemy. You must hurry though as their allies will be quick to counter attack!
Obliterate: Allows your fleets to attack the enemy colony directly and damage their buildings. You will need the most powerful weapons to accomplish this effectively.
When in combat, you have control over which of your fleets engage the enemy, when to launch your aircraft into the attack and when to use your special abilities. Keep a close watch on what technology your targets are using to correctly build your fleets!
Players can acquire experience and resources via combat, and have a chance of capturing enemy commanders!
Source of Commanders:
Players can acquire commanders via quests, recruitment, capture, rebirth etc. Commanders of different qualities have different colors. Currently, there are normal, main and elite commanders.
Charisma: affects the max activity queues of the colony, and leader capacity within. fleets
Efficiency: affects the colony resource output and fleet fuel loss.
Ingenuity: affects the industrial output and ship construction time.
Tactics: affects the strength of colony shielding and the damage of ship weapons.
Financier: affects research rate and the credit income from trade routes.
When a leader acquires enough experience, they can choose to level up or remain at the current level. Leveling up a leader increases their attributes and provides them with an extra free attribute point to assign as you wish.
Commanders lose energy in combat. When a commander’s energy reaches zero, they can do nothing. Energy can be returned automatically from items or by resting the commander in a colony. Joining an alliance can quicken the energy return rate.
After the combat victory, the commander loyalty increases. After the combat failure, the commander loyalty decreases. The commander whose loyalty is zero can’t be operated. Players can return the commander loyalty via using items.
By using the longevity token, players will have the chance to find a more powerful commander. However, if the token fails it disappears. Gathering these tokens requires you to improve your standings in the weekly rankings.
Complete Survival Handbook of Star Supremacy
Forging the Most Powerful Commander
Ship Designing Technique of Star Supremacy
Complete Survival Handbook
Star Supremacy is a strategic war game where players not only need to master the art of attack, but should also learn to defend and solidify their own power. So, before attack and expansion, we must learn how to survive.
Living Principle 1
Improve your initial colony as soon as possible. Your initial colony cannot be attacked, so when you colonize elsewhere, make sure you have built up enough resources and ship reserves to create a strong enough defense. This will discourage other players from assaulting the colony.
Living Principle 2
Join a powerful alliance. Creating or joining an alliance will grant you access to various rewards. Under the allies’ help, your colony defense will be greatly increased. Allies can dispatch fleets to garrison on each other’s colonies to aid in defense against incoming attacks. With a friends’ assistance, what is there to be afraid of?
Living Principle 3
When you colonize a second planet, the choice of the location is very important. You should keep clear of densely populated areas to avoid unnecessary attacks and troubles. Ideally, when you develop a second or the third colony it should be on a high-level planet with sufficient resources and rewards. This will increase development.
Forging the Most Powerful Commander
Talents are the core of combat. With a powerful commander, you will be all-conquering in combat, and enemies will be terror-stricken at the sight of you. Currently, you can obtain commanders by recruiting them, earning them in quests, capturing them in combat, and rebirth.
You recruit commanders at your Base Control. You may only recruit “Normal Commanders” there.
Some special quests will be rewarded with a “Main Commander”, who is better than a “Normal Commander”. Complete as many quests as possible, and you might find pleasant surprise.
Capturing from Combat:
Fighting against NPC’s on resource nodes will provide you with a chance of capturing a commander. Higher level resource nodes present stronger NPC’s. Defeating these will increase your chances of capturing a stronger commander.
By using a longevity token, you can acquire a stronger commander with better attributes than you’re original. Every time a commander is reborn, their attributes will increase. Players can gain very strong commanders by reusing the longevity tokens on the same commander. The success chance of being reborn is relevant to the commander level. The higher the level, the bigger the success chance. If reborn fails however, the longevity token will disappear. Players can get access to longevity tokens from their weekly rankings.
Ship Designing Technique
The largest feature of Star Supremacy is the designing and building of ships. Since you will face many different enemies, you will need to use different ships to cope with each technology. If you know yourself and your enemy well, you’ll never be defeated.
1) Choose the right chassis for the job in hand. If you just need to transport resources or carry aircraft, use a transport! If the enemy is using lots of turret weapons, use Large and Super ships.
2) Know your weaknesses. Every design cannot be perfectly protected against all attacks. Pick your fights carefully and you will never have to see your carefully constructed fleet destroyed in seconds.
3) Improve your technology. Don’t forget to research the upgrades to your favorite weapons and modules. They can make a massive difference in the heat of battle.
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