- Release Date: February 05, 2013
- Publisher: Bluehole studio
- Developer: En Masse Entertainment
- Genre: MMORPG
TERA: Rising is a free to play MMORPG re-launched from the subscription-based MMO TERA, known as The Exiled Realm of Arborea, allowing players to digitally download and play the game without spending subscription fees, and additional credits, yet offering an in-game store and elite status options for players who would love to enjoy more freedom to explore the TERA world. They can buy purchase elite status to enjoy benefits such as Elite Mount, Daily Quest Increase, extra scrolls and keys and some power-ups for the acquisition of XP, Gold and Reputation.
The new chapter of TERA Rising is scheduled to launch in February 05, 2013.
For those who are unfamiliar with TERA, it is a fantasy style MMORPG developed by Korea-based Bluehole studio and published by En Masse Entertainment with a third-person non-targeting battle system, PVP and PVE contents. In the game, players should aim their target, dodge and block the coming attacks, as well attack players or creatures using skills or physical weapons. Moreover, the game also supports PVP in the PVP-dedicated battleground.
TERA: Rising will be released soon, and we will review this free to play game when it is available. But from our experience of playing Age of Conan: Unchained, Aion Free to play, and a few other free to play MMOs that are re-launched from the subscription-based games, the relaunch is just a promotion method either to attract old players, or lure new players to purchase the game’s items or premium contents.
Tera is a 3D client-based MMORPG developed by South Korea-based Bluehole Studio, which has dedicated every effort in this ever since it was established in 2007. The game immerses players in battles against numerous monsters of all kinds and explorations across an intoxicatingly beautiful world.
Players select among seven races and eight classes and then are free to embark on their journey from the Island of Dawn or to warm up and get familiar with the controls in the prologue section. Whichever one chooses, they always have to meet a bunch of people who will order them around so as to send messages, kill monsters, or do something else. In that way, players gradually master the controls, gain experience, claim advanced weapons and gear, acquire and sharpen battle skills, and ultimately own the power to fight against any monster and any fellow player.
You press W, A, S and D or arrow keys to move the characters, numeric keys to unleash skills and use potions, space bar to jump and F to pick up drops and make use of devices such as a ladder. Controls in Tera are mostly simple and intuitive. Sometimes it can be more than easy. For example, you can press NumLock key to let you avatar move automatically, though you should never expect it could find the destination by itself because all it can do is head towards the same direction unless you turn it to another. But there are also irritating disappointments. For instance, at times you have to jump from one round platform to a second, and then a third and a fourth as efforts to reach the ground, road or wherever you have to be before you arrive your destination. Those platforms are not evenly placed and therefore you can easily jump onto the first three but make hundreds of attempts for the fourth in vain. There is nothing you can do – no detours or ways back. It was increasingly annoying as time ticks away.
In many ways, the real-time battles in Tera didn’t quite differ from those in most MMORPGs. Monsters wouldn’t trigger fights but would turn hostile once you successfully attack them. But some monsters act in group and if you deal damage on any one of the group, all the members would attack you. Those groups led by small bosses apparently enhances make the explorations more difficult and exciting.
If there is anything impressive about Tera, it would be the stunning visuals it manages to present. Since the game was developed in South Korea, the sexy female characters that have few clothes on and boast beautiful faces and admirable figures might have been expected. But the environment, including the rocks, ocean, forests, and cities, is all portrayed in enough details for you to enjoy the view no matter where you are and how you adjust your perspective. The visuals’ beauty also lies somewhere other than the static pictures. For example, the actions by the characters are anything but rigid and unnatural. They jump, run, greet and do everything in the same way a real human being would do it. Therefore you may be less surprised when you find your female character elegant and graceful in every motion she makes.
But Tera has got its own problems. For one thing, the quests rely too much on monster killing. Players always sweep around an area, killing whatever monsters as required by missions along the way, and then find the right NPCs to report and complete the missions. Therefore, the discovering and slaying of monsters remains the major focus, which becomes even more boring with each passing minute. And the categorization of the same type of monster didn’t quite help improve the situation. It would often be the case that when you arrive at the place where your quest targets are supposed to appear in flocks, you encounter dozens of monsters of the same type but with different descriptive words before you can even spot any of the “wanted”. And the conversations between avatars and NPCs, though singling out the answers that need your clicking, still feature tiny characters and texts, which makes reading even less comfortable and enjoyable.
For what it is worth, Tera enhances the battle experience while embracing a usual MMORPG gameplay. It focuses intensely on battles and monster killing in a breathtakingly beautiful world filled with charming characters. At least that deservers a try.
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