Total Domination: Nuclear Strategy
- Release Date: 2012
- Publisher: Plarium
- Developer: Plarium
- Genre: Strategy
- Screenshots :
At present, countries in the globe that master the nuclear technology is limited to the number countable with fingers; and nuclear war is prohibited and unimaginable. What would the suitable become of in a decade, in fifty years and in a century? Now thanks to the great effort and imagination of Plarium’s game developers, players are able to enter the futuristic world in Total Domination: Nuclear Strategy to have the first contact with nuclear-based wars.
Put online on July the first of 2011, Total Domination: Nuclear Strategy, a strategy game blending military simulation with empire building, is said to outshine its competitors and boasts active daily players more than forty hundred, according to the AppData statistics.
The storyline of Total Domination: Nuclear Strategy is set in a war-stricken background, in which players will act out soldiers assigned to separate sectors on the nuclear wasteland where they take full charge of all issues, military and political. As to the main contents concerned, quests conducted in this game are not beyond the traditional activities in games of the same genre, which means players manufacture resources, build facilities and army units and expand their own closure to the greatest extent. Basically, Uranium, Titanium and Credits are the three resources that fuel all activities in this game, so naturally mines generating them are on the priority list of construction plan. Of course, resources can also be gained through raiding other players’ warehouse, which certainly is based on powerful troops, thus advisable only when the attacking party is strong enough. Once having abundant resources as solid foundation, players can live their ambition gradually by adding up defensive units of Cyberdogs, building facilities such as research center, barracks and parade square, and training army ready to wage war or accept challenges provoked by others.
Given Facebook being its platform, it is presumably that socialization and interaction among players are integral parts in it. While trading of items is one common channel of socializing, alliance formation is another way to communicate. Needless to say, to ally with one another brings about benefits. For instance, in the sectors of allied friends, one may collect extra resources and currency; allied friends can send each other resources, troops and modules useful for building facilities and so one faster than normal gaining rate; moreover a special unit named Cyborgs, powerful in both defense and offense, can only be acquired after forming alliance.
Besides, the playable list is still long. How are you going to take full advantage of the hiding ability of the units in this game which allows players to only display parts of their units so as to misguide enemy to get the mistaken idea about the defense power? And will you use a controversial second base as a resource supplier? Well, brave problems in your own way and keep in mind that the ultimate purpose is the total domination by nuclear strategy.
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