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Wild Ones Review: Like DDTank? You’ve got another

Sara Lau
Nov 14,2011  07:11 by
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Shooter genre is generally not the first pick of female or casual players. But it will be another story if it is made into a cartoonish style full of live-action. DDTank is a good example, and Wild Ones is another.

Honestly speaking, Wild Ones doesn’t look attractive to me in the very beginning. Without any intriguing back story normally seen in Facebook games, it starts rather directly and insipidly (if I may say so), letting us choose name and color for our first pet. After that, the first task in tutorial thrusts us into an easy fight: a simple click to launch a missile to blow up a panda, which then brings us a rubber grenade jumbo missile as rewards.

It’s good that we can skip the tutorial, and click around at will to know the game by ourselves. It may be a demonstration of confidence on the self-explanatory concise interface (it really is), and anyway the game is casual and simple enough to be summed up after a few clicks. It is in the essence about sending well-armed pets into different battlegrounds, winning XP to level up so as to unlock more pets in higher level. Sounds simple, huh? But the gameplay is hilarious and awesome.

Feel a little rusty in controlling the pet in combat? Practice makes perfect; and we can first horn our skill in the Single Player Practice mode, which enables us to create our own practice room by setting up Game Timer, Turn Timer and Enemy bots and selecting from 10 different maps. In this mode, we fight against one single NPC opponent in the basic map, so the combat is generally non-challenging and majorly serving as crash course. Still, each round of match is full of surprise and humor, which is accredited to the design of creative maps and animated combat.

Maps vary, conjuring up different dreamy battle fields. Even the basic ones accessible from the very beginning shows a great variety, covering branch-entwined jungle, gloomy graveyard, ice bridges, crash landing, construction site, and so on and so forth. And it really amuses me when I click open the ‘Swim or Sink’ only to find the map is made up of tons of dirty dishes piled up in the water tank. Ten diversified maps are available in the single-player practice mode, while more playable scenes that are also more complex are able to unlock in the Multiplayer mode.

Multiplayer mode is for us to battle against other players, four competitors per round. And players of the similar level will be auto-matched together. Only through play Multiplayer can we gain XP to upgrade and get more pets in higher levels. And personally, I think we can learn faster and grow quicker in this mode, because the real-players, in the same level as we are though, display more dynamic and flexible combating style than NPCs anyway.

Basically, Multiplayer plays like the console: same maps to begin with (a litter more complex but similar in design), real-player opponents differing not much from the NPC rival, and equally enthralling fighting scene full of childlike fun. Difference lies in lesser part of game design. We cannot define game timer or turn timer, for they are pre-set and unchangeable; our character can die and re-spawn more than once in every round; and there is ranking at the end of the match, with grades scored by the Kill and Damage inflicted on rivals. Also, for each player, the Multiplayer is played with a slower pace than the single mode: the turn-based combat simply requires us to wait longer for our next turn because of the involvement of three more rivals.

Yet Multiplayer system provides 6 more different fighting modes in addition to the basic battling for points. Here, Point Match can also be played in team to damage opponents for high scores. Both individual and group Last Standing are more demanding with one-life for character to struggle for the only chance to survive. Still not satisfied? You can pick up the short-and-fast Super Speed, kind-of like intensified Point-Match, or the Skill Match that worships skills-only requiring all players to use the same classic weapons (and the last one standing wins). At last, there is also a Custom Game for us to play with chosen friends in our favorite settings or the private rooms.

Wild Ones is certainly user-friendly, letting us play our own way with tons of choices left to our hands. If we set aside these and concentrate on the core turn-based animated combat, I still have to say, it’s played just like DDTank, which means it’s not innovative but it is interesting.

To walk, jump and adjust the shooting angel is the three basic movements of our pet. And the turn-based shooting simulates reality in a degree: if we launch a missile to hit enemies in too near a position, we will strike ourselves far aback, imposing no less damage on ourselves too; and if we mistakenly shoot rocks or trees rather than rivals (that happens a lot), the hit objects will change correspondingly, blank with a huge hole or crumbling into pieces.

To say nothing about the strategy or tactic, we can naturally pick up the most handy weapon or item out of the rich inventory in fact. For instance, stranded in a location where we can not come out by simple walking or jumping, we use the Transport Ball without thinking; and to play hit-and-run to avoid revenge, we can mischievously drop a bomb, blowing up opponents to see God while saving enough time to choose a heaven-sent hiding place. With so many to play with, each round of fight is funny with many a twist and turn. Actually win-or-lose can be changed by one single move. During one fight, initially in the upper hand, I boastfully blew opponents up into air with great power only to land him in a high beam, and then the whole situation changed, since I couldn’t get him in short time and he simply dropped a bomb to end my life.

With live-action shooting combat in the core, Wild Ones also provokes or caters to our gamble instinct, providing three kinds of Try-Luck: Wheel of Weapons, Slot Machine and Collection Raffle. We need premium currency to try our luck, yet it’s perfectly ok if we simply leave them aside without playing. Anyway, it’s the hilarious combat that counts.

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