- Release Date: August 5, 2012
- Publisher: Crazy Panda
- Developer: Crazy Panda
- Genre: City Builder
Wonderland is a social game by Russia-based Crazy Panda. In the game, your goal is to build your dream wonderland with parks, bridges, cafes, residential blocks, and seaports, etc. The game is very similar to the way CityVille is.
Wonderland works a mixed miracle. It manages to provide a long enough gaming experience on a quite small map in the absence of any energy system whatsoever.
As always, you purchase and deploy buildings on your map, which is pretty small from the get-go (and interestingly it won’t get too large even if you play the game to the fullest). You will build houses to accommodate citizens, open up stores to produce products and entertain your people, and plant crops, vegetables and fruits to supply materials for your shops.
The requirements for materials and items connect operations in each commercial building. And thanks to the detailed instructions in each store, you won’t be confused about what to do so as to amass the materials or items you need.
And to my delight, Wonderland doesn’t incorporate any energy system. The stuff that stops you from proceeding is your inventory only. To be specific, questions like whether you have the required items, and whether you could craft or exchange for them, keep occurring to you.
Of course, the game doesn’t make that too easy, though basically you can produce and process whatever you like as long as you have the necessary materials. The trick lies in the limitation of slots in shops and the durations of the productions. Each shop offers one slot – you can add a waiting slot for free for the first time and for a few coins (the premium currency in Wonderland) in later actions.
Actually, it is the extended durations of the productions that slow things down in this game, without which the single slots wouldn’t affect your progression. For example, in one mission, I was asked to grow and collect eight oranges and then produce four orange-flavored lollipops. The oranges can be harvested 30 minutes after being planted – and thankfully, the farm allows for cultivating a maximum of eight crops, plants, or fruits simultaneously. But each of the lollipops requires 45 min. Adding a slot doesn’t accelerate the process – that only saves you the trouble of waiting for the completion of one production to start the next one. But when compared to one of my other quests, which requires me to plant four grapes (1.5 h), four apples (7 min) and four oranges (30 min) and then make two dried fruits (4 h), the one involving oranges (altogether cost 3.5 h) is short enough.
The pictures in Wonderland, I am sorry to say, are not as detailed and cute as those in most of the recent games but Wonderland excludes the irritating energy system. And that alone deserves your attention somehow.
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