World of Lordcraft
- Release Date: 2010
- Publisher: Thunderstorm(China)
- Developer: Thunderstorm(China)
- Genre: RTS, RPG, MMO
World of Lordcraft, (or Lordcraft) is a Browser-based MMORPG where are can become a warrior of Azeroth and choose between a dwarf, human, or undead, Orc or Dwarf. Your task is to fight against the Burning Legion or enemies that destroyed your home.
At the moment, World of Lordcraft is hosted at lordcraft with constantly updated contents, new maps, items, quests, and NPCs. Earlier 2011, the domain World of Lordcraft was parked due to the copyright dispute, and in March it returns as a new domain lordcraft.com. Now the domain worldofwarcraft.com has been redirected to battle.net for unknown reason. And even the Chinese version has been redirected to 51aow.com, a casino gambling site.
World of Lordcraft is a real potboiler. Labeled as a real-time strategy MMO, it lets you down in the very beginning and makes no remedy with any attractive features to retrieve your heart afterwards. Among all MMOs under the strategy category, it is less than mediocrity.
World of Lordcraft, on the whole, makes do in the superficial fronts such as passable graphics, simple registration, quick loggin and clear interface, etc.; and makes fashion in the core gameplay inclusive of the building mechanics and strategic military moves.
Upon entry, the in-game 2D graphic shows up reasonably good, with the background clear, icons vivid and figures exquisite. Yet when the building part ushers in, it turns out that all architectures resemble one another, varying little from blue-roofed cubicles erected on pre-set empty lands within the city. Such monotony does not stop in the building style, rather spreads widely to all corners of the game.
Short as it is, the novice guide is redundant, since all of it is just clicking, to construct a few buildings or to send troops into a single dungeon, and then coming to an end. Even from the very beginning, you will soon feel the irritating grinding of construction that half a minute suffice to complete a level 1 structure, 5 minutes are needed for an upgrading to Level 2 and 15 minutes to Level 3, which is made worse by the limited two construction queues granted to non-payers. Following such a building rate, you can make a rough guess how long it takes before you can have a solid base to support military exploration.
On the surface, quests are rich in variety seen from the categorizing tags of Expansion, Daily, Special, Guild, Faction and Battlefield. Whereas, once delving into questing, you simply find your interests and attention drained quickly, or more exactly, eaten up rapidly by the dull and repetitive gameplay. Even the military confrontation turns out to be insipid: the too small fighting figures (heroes) against grassland move forwards not very smoothly to hack each other in turn, while the large number of dispatched armies is invisible at all, represented only by a simple number beside the leading hero.
To top it off, strategy is not a saving grace, either. There is not much to engage in apart from the basic play covering the combination of different kinds of soldiers and heroes as well as selection of items and skills for them. And mind you, however great you deem the tactics applied, you may lose your battle anyway to opponents, simply because they are paying players. Not only are oblivious advantages in building speed or fighting performance, access to certain gameplay is also needed buying, say, the Wheel of Fortune spins not for free-to-play ones without a Mystery Card purchased from magic shop.
No immersive storyline, no good building mechanics, and even worse strategy part. To put it simply, World of Lordcraft sucks.
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