- Release Date: 2010
- Developer: Bigpoint
- Genre: Sim
Zoomumba is a free browser-based zoo simulation online game developed by Bigpoint, which also publishes Skyrama, and Moorhuhn Combat. The game does not requires you to download a huge client, but only takes you a few seconds to load the full game graphics and music. It is easily accessible that a common browser like IE and the Adobe’s Flash Player will suffice to meet the hardware requirements.
Isn’t that great to have a zoo of your own where you can build buildings, raise animals, attract visitors and make money? If interested, you may materialize the fantasy in ZooMumba.
Like most browser games, ZooMumba does not require you to download any game file – you can play it right away online after simple registration. And you can, if you want, get a general idea about the game contents via the brief tour on the homepage, even before you start.
You your carrer as a zoo director you are logged in the game. All you have in the beginning is a small plot with an entrance and a ticket booth. And it is your very responsibility to build and expand it into a property attractive enough to lure visitors. As in real life, making profits is the ultimate goal in it. To that end, you need to attend to all kinds of chores, concerning not only increasing the animal’s variety and quantity there but also enriching entertaining facilities as well as maintaining the environment, etc. It is entirely up to you what animals to keep and what services to offer. Enormous choices available, it is out of question that you can build up a zoo, both profitable and unique.
At level one you can only choose from parrot, zebra and koala, which can be bought for PetPenny (in-game currency) earned in the game rather than for ZooDollar, the premium currency. Low in costs, the three animals are correspondingly the least attractive to visitors, but helpful in financing the revenue of the zoo, especially in the starting phase. And as your zoo develops, more choices in animal species and building styles will be unlocked at higher level. In total, you can raise thirty or so different animals from rodents to reptiles to mammals, living in enclosures of their own. Such a rich gathering will surely appeals to tourists whose visits would drive the zoo-o-meter (measuring the attraction points) all the way to the top.
To take care of the zoo, you need to keep an eye on costs, calculate correctly and make the wise purchase. Everything has its price, covering the food, water for drinking or cleaning, and medicine, etc, let alone the purchasing expense of the animal and building per se. Just as the proverb goes, haste makes waste, it’s better to gradually add in animals, enclosures and buildings; otherwise your zoo may be trapped in a forced halt due to the lack of needy money to keep everything going on. With proper tactics, you can benefit from the virtuous circle: the well-functioning zoo attracts ever-growing crowds of visitors who in turn bring hefty piles of money to further perfect the zoo.
Yet introducing animals to your zoo is only a beginning, with a lot more to do in the following. And above all, the daily feeding, several times per day, is extremely important, for otherwise the animal may suffer from malnutrition (which can only be cured with certain foods bought for ZooDollar). It does require attention to keep the zoo: to check out at least once a day may make do to keep your zoo afloat, while higher level all the more calls for more in-put. Daily quests so far are mainly about feeding, caring, buying and selling animals, which will be rewarded with XP, PetPenny and sometimes premium food.
Like most games of same genre, ZooMumba carries with it certain premium features. You can only get some animals, usually rare in high level and more attractive to visitors, for premium currency, in addition to other value-added items like the special food for cure mentioned above. But in large measure the premium advantage is narrowed down to the speed of level-up, and it’s quite likely to run a successful zoo without it.
To be honest, ZooMumba strikes me as a children’s game the moment I saw its opening screen splashed with bright colors. With its lighthearted graphics and animal-raising theme, it is certainly an apple in the eye of youngsters. Yet it appeals to grown-ups too, for a brief moment in it is enough to relax in simple pleasure. Moreover, the zoo simulation is improved by almost weekly update. No wonder it is able to win over more than one million daily users within three months.
Giraffes are chewing leaves from the high branches; gorillas are making faces and husking peanuts; red-crowned cranes are standing with one leg; pandas are lounging on grass basking in the sun. Where are we? Of course, we are in a zoo. Who would not want a zoo of one’s own? So let’s delve into Zoomumba.
As to the skills required to work out the game, nothing but the click of a mouse will do through the game. So even as a newbie, one can be quite at ease to enjoy and entertain in this game.
This game as a whole radiates lively, lovable and luminous moods which are reflected in both style and content. As to its style, this game takes up colorful and bright shades to create a lighthearted ambience in which one can feel as if worries are blown away by wind.
When it comes to content, this game can be said to be an unexhausted treasure-land where scatters endless surprises and happiness. Players in this game will take up the role of zoo directors who will establish and run zoos. In the beginning, players have to lay out habitats or closures on pieces of empty land before introducing animals to nestle in. And then, players can decide which kinds of animals they are willing and able to keep; usually the species of animals will become more precious and rarer with the development of the zoo; and another thing players should note is that it is advisable to pick up both male and female animals of the same species so as to gain baby animals for profits. To take food care of the animals, players ought to provide suitable food and water, keep their habitats clean, play with them to make them happy, and cure them if they are sick. If players are too occupied, they can hire assistants to take charge of the daily tasks.
To keep the zoo function well and further develop, players need money to run. Zoo Pennies and Zoo Dollars are the two in-game currencies, with the former easier gained through various jobs and the later more difficult earned yet essential to buy rare animals and precious decorations. Besides, it is important to regularly renovate and add special attractions to attract customers, whose visits will generate Pet Pennies and also upgrade the zoo-o-meter rating.
It is challenging to run a large zoo; but at the same time it is also appealing to own a highly personalized zoo of one’s own. So let’s start from a piece of land in Zoomumba.
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